Page 3 of 3 FirstFirst 1 2 3
Results 21 to 24 of 24

Hybrid View

  1. #1
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    Unfortunately Eureka has already been paid for. Even if it were to go away, that's still development time and resources that have been spent and cannot be retroactively redirected towards other aspects of the game.

    My only hope is that the devs are aware of Eureka's fleeting nature, so that when it becomes a ghost town (as of or maybe even before 5.0) they have some kind of plans to make it fully soloable and possible to 100% within a week. I'm never taking my alt through it otherwise.

    Because nobody can convince me even for a moment that Eureka was designed with longevity in mind. They must have known from the start that it would basically be a limited-time event.
    (1)

  2. #2
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Eureka won't "go away". Depending on feedback and analysis of participation, SE might never do anything like it again, but they're not going to abandon it midway through. They're going to finish whatever they've had planned for it, at the very least.

    Quote Originally Posted by Losara View Post
    Eureka's "grind" consists of AFK'ing at the base and waiting for NM's to spawn and when they spawn then shouting 'invite to NM please' and rushing to the NM then returning back to base after it has been defeated. It's boring and predictable.
    Grinding in this fashion is your choice as a player to make. Obviously, if everyone did this, no NMs would spawn, so SOMEONE is out there actually doing the work to spawn them. You could be, too. Basically, you're CHOOSING to be bored - and then complaining about being bored.

    In addition, building light solely by AFKing at base and waiting for NMs is a pretty slow way to do it. You should be out there killing Dragons or Anubis (other options exist, as well, but those are the most popular). Killing the same mob over and over and over and over might not SOUND like gripping content, but for veterans of games like FFXI, it's business as usual. This is EXACTLY how folks leveled in FFXI - going to a camp, and killing the same kind of enemy over and over for hours at a time. And it wasn't that bad. There's a sense of satisfaction to be had in participating in a well-oiled machine.

    I'm done with Pagos and on to Pyros, now, and at no point in Pagos was I actually bored. When I hear about folks complaining of being bored in Eureka, I have to wonder if they're even TRYING to enjoy themselves!
    (0)

  3. #3
    Player
    Lord_Umbra's Avatar
    Join Date
    Jul 2017
    Posts
    165
    Character
    Umitu Umbra
    World
    Tonberry
    Main Class
    Ninja Lv 100
    Quote Originally Posted by LineageRazor View Post
    Eureka won't "go away". Depending on feedback and analysis of participation, SE might never do anything like it again, but they're not going to abandon it midway through. They're going to finish whatever they've had planned for it, at the very least.


    Grinding in this fashion is your choice as a player to make. Obviously, if everyone did this, no NMs would spawn, so SOMEONE is out there actually doing the work to spawn them. You could be, too. Basically, you're CHOOSING to be bored - and then complaining about being bored.

    In addition, building light solely by AFKing at base and waiting for NMs is a pretty slow way to do it. You should be out there killing Dragons or Anubis (other options exist, as well, but those are the most popular). Killing the same mob over and over and over and over might not SOUND like gripping content, but for veterans of games like FFXI, it's business as usual. This is EXACTLY how folks leveled in FFXI - going to a camp, and killing the same kind of enemy over and over for hours at a time. And it wasn't that bad. There's a sense of satisfaction to be had in participating in a well-oiled machine.

    I'm done with Pagos and on to Pyros, now, and at no point in Pagos was I actually bored. When I hear about folks complaining of being bored in Eureka, I have to wonder if they're even TRYING to enjoy themselves!
    Yes well this isn't XI or any other old MMOs & grind style just doesn't work for XIV which is a much faster paced MMO getting max level in old days of MMO was a big f-n chore get to max in XIV take less than a weekend, we have rotations thats require triple the button presses of older mmos to do effective combat. Grind heavy stuff just doesn't fit well for the style of game XIV currently is.

    Also per the topic Eureka much like Diadem is done with this expansion, they'll try something similar but slightly different in 5.0 but Eureka story will likely not continue into 5.0 the 4th final instance of Eureka in coming patches will be it for Eureka & it's story.
    (1)
    A system error occurred during event movement.

  4. #4
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,318
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    There's still likely gonna be at least one part of Eureka, as the current best the relic weapons you can get are at 385, the very final Relic is probably going to end at 405, tying in ilvl with the weapons from savage omega.


    As for 5.x, I don't know. I have no idea what the Japanese side of the community thinks of Eureka. They're the ones Square will listen to more anyways.
    (0)

Page 3 of 3 FirstFirst 1 2 3