Quote Originally Posted by Mansion View Post
I'm kinda sure that as of today, Diversion is one of the best use of the actual Role Action system, both MCH and BRD should have access to it, because the agro drop of Tactician an Refresh are clunky. Especially if the Bard uses refresh to milk a bit of Foe's Requiem. (In my former team, we had BRD and MCH, MCH used refresh on its opener so the BRD had the two songs available, and she kept ripping aggro anyway). Aggro management is part of playing this game and I don't mind. But I'd rather have all proper tools to do so, and it's a bit unfair for BRD and MCH.
If we are to keep the system as it is, I think having the aggro drop being changed to the same effect of Diversion (less aggro generated) on both songs would be perfect. And include an aggro drop on Repelling shot for BRD, Blank on MCH (and Fluid Aura or Assize on WHM).
I feel like it's worth pointing out the difference between something being designed to be strong in its context or situation, and the context or situation itself being well designed.

If your character opened combat each time with an incurable Poisoned status that would kill you within 15 seconds if not expensively healed, but a single Role Action could uniquely cleanse it, that would design would be contextually strong, but its situation would point to very poor design overall.

I feel Diversion is much the same, just as Invigorate or, in the majority of cases, Lucid Dreaming. Each can be used to fully sufficient results by an auto-clicker activated with the start of combat. And neither enmity or TP nor MP need be designed to be dependent on two-minute cooldowns to function.
(Heck, just an expansion ago, only a ranged class had Diversion, instead of the other way around.)