Quote Originally Posted by Dzian View Post
Aggro has more tools than there really needs to be. adding even more aggro dumps as stuff just makes tanking even more laughable.. tanks already barely ever touch aggro combos or skills as is. that alone kinda higlights how much of a joke aggro and emnity is..

butchers block / rage of halone combos are basically never touched these days.

Jobs dont need even more aggro dumps. tanks just need to learn to use the aggro tools they have available...

If tanks used these tools and dps jobs still had aggro problem then i might agree on adding or buffing some dumps. but i think any aggro problems that exist stem from tanks not using there tools rather than dps not having dumps
Not convinced. It actually takes nothing to almost all DPS to pop Diversion before the opener and then on cooldown. Lucid dreaming for casters is different because the Mana regen effect is to be considered, but it essentially works the same.
AST sects give them agro reduction, and SCH works like SMN; the agro is split with the pet.
Then you have each melee's agro drop that are most likely emergency tools if you need to sacrifice DPS to use them. But these tools are there.
For me, these are just clear in game indications that agro is teamwork, not just a tank's job. Once again I repeat : it takes nothing for DPS to use these tools, so that the tanks can do more DPS, just like self heals/Mantra/Nature's Minne are a way to reduce the burden on healers in a collective effort to put out higher raid DPS.

My point was that WHM, BRD (and MCH to some degree) don't have efficient ways to control their agro while all other jobs have some, and it's something that should be adressed if the game remains how it is on that aspect.