Monk:

Form shift is now instant and has a X second cooldown and puts the Monk into Chimera form for 16 seconds:
Chimera form allows the use of any ability and grants the form based benefit of that ability.
(Basically Perfect Balance but with a single use, no more spamming form shift 1-3 times before a pull, between pulls, on jumps. Just press the button once when it is needed and use any ability.

Bootshine crits from behind always grant a Chakra.

The Monk can have 7 chakra. Abilities still only use 5.

Remove the god-awful wind tackles.

Riddle of Wind - Make it an actual ability with an actual icon and remove the second charge and just allow it to refresh or grant GL on the first shoulder tackle.

Riddle of Earth now pauses the GL timer for 16 seconds until either of the following occurs:
A) We take damage, upon which time it refreshes GL.
B) We move, upon which point the timer continues from where it paused (think of how Passage of Arms ends if the Paladin moves)

Riddle of Fire. Remove the damage boost and speed reduction. Just have every ability used for the duration grant a chakra or something. Adjust duration to balance. God I hate that slowdown effect.

Remove the fist stances. Give Monk a baseline +5% dmg increase from FoF rolled into traits.

Balance numbers and durations etc.