Quote Originally Posted by Rongway View Post
Attack Magic Potency and Healing Magic Potency should just be become "Magic Power". Then Physical Properties and Mental Properties can be simplified down to:

Attack Power
Magic Power
Speed
At present this would fit perfectly, but I worry that certain traits to be attached to the 6.0 jobs may require that differentiation, so I'd not bothered to consolidate them as I have with Spell Speed and Skill Speed, which I thought essential to balancing any job that would make use of both. So long as the stats that Magic Power is derived from still varies, as per Mind and Intelligence, no power or balance changes relative to having Casters heal via Intelligence just as healers damage via Mind.

More simply put: yes, I love the clarity and intuitiveness of that, but I'd hate to see the slight adjustment applied just to be swapped back.