If any class in this game should be getting anything close to the insanity mechanic in this game it should be SMN with chain Akh Morn bahamut windows.I mean, if I had my druthers, I'd turn the whole phase into the like of WoW's Insanity mechanic, whereby you get increasingly stronger but it drains increasingly quickly, with Nostrond and Life Surge both at their normal CDs, but able to be accelerated at cost of Life of the Dragon duration (Life Surge now Crit-Direct Hits to be comparable to Nostrond in single-target). You know, one of those gambit-and-gambit white-knuckle phases? I like those. But I doubt many a DRG player would, and DRG's among my less played jobs, so... I'm trying to restrain myself. In a 5.x ideas thread, sure. Here? Trying not to...
Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker
Mechanics are Aesthetics. Graphics don't make interesting gameplay.
The skill-gap and inflexibility once you can chain windows together, while disgustingly beautiful, tends only to allow balance at the top end of play while screwing those below, though. But you're right, those are prime candidates for an actual accumulating haste mechanic or the like. Though... then again... if you just let Black Mages basically turn themselves into Niffin or Revenants or whatnot with overuse of a revised Enochian mechanic... Idk, a fire mage burning themselves alive yet feeding off fire damage dealt seems pretty fitting, too. But, again, I digress.
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