Quote Originally Posted by Shurrikhan View Post
I've not mentioned any change to the GCD characteristics. The cast time change has merely been increased to a 60% increase in cast speed, up from 50%, for symmetry with the more intuitive stack system suggested.

I'm fine with the MP deadzone being lost. Both the current MP values and the more intuitive formations suggesting here go to great care to avoid it. I believe my version simply reaches that goal more comprehensively..
My point is that all the MP costs changes are unnecessary with an independent UI tick. The shortlist can be a short list in this regard.

We already tailor the rotation to the current demands. We adjust procs, cooldowns, early phase cutting, B4 skipping, and Leyline placement and timing. We already do these these things. Shifting power from Fire to the Ice spells to doesn't make it more flexible, it only makes our success working around the mechanics less rewarding.

Even in your variant, losing out on 60% bonus damage, even with Ice potencies mirroed for equity, doesn't change the final product in any comparable way to the amount lost. B3's potency increase doesn't matter, because it's cut in half when moving into AF. B4's potency increase is...alright, but if we're talking high pressure movement with unprepared procs or cooldowns, we skip B4 anyways. The intent behind the change doesn't match up with reality.

This could be a really short list without everything in the middle.

"Umbral Ice regenerates MP every .5 seconds"
"Fire 4 Potency reduced to 290".