Final Notes
Remaining Issues:
- [Dependency] Bard and MCH still dependent on DRG. DRG still dependent on double-ranged for a leading total (personal + indirect) DPS. (I recommend viewing xivrdps.com in regard to this and the Balance bullet-points.)
- [Balance] NIN remains one of the lowest total (personal + indirect) damage contributors in optimized speed-comps. It is popular, but much weaker than as is commonly held, and typically outperformed by a substantial margin by BLMs or SMNs (when another caster is also present), and noticeably by Bards, Dragoons (with even just one ranged and one nuker or two ranged), and Monks (in high-physical comps). With the absence of meaningful threat resets or adds, tank relative enmity creep makes calculating for this more straightforward than was once the case. Ninja may actually deserve a tiny, tiny buff.
- [Balance] Bard, perhaps the most consistent lead total DPS contributor apart from SMN in a dual-caster comp or a particularly good BLM in its ideal fights, is now even more OP with the improvements to Army's Paeon and Mage's Ballad to balance them against Wanderer's Minuet. A little under a 1% nerf would be most appropriate if any only if freed from Dragoon, but I'd not like to theorize the correction this at such a small gap without practical data.
- [Balance] Further MCH buffs may also be necessary. Freedom from Dragoon for both ranged piercing classes may also be necessary.
- [Stylistic] SMN gameplay is just as hit-or-miss as before. I've only smoothed out pet responsiveness and applied minor QoL fixes. I do not suspect I will go any further though, as I do not intend to change working gameplay, only to make the means by which that gameplay is provided more cohesive and attractive.
- [Stylistic] MCH gameplay still "clunky" and punishing, though slightly less so than before. Heat changes may yet follow.