Quote Originally Posted by Shurrikhan View Post
As I said before, I don't expect the changes to be all that significant to gameplay (though, again, I do imagine what change there'd be would be beneficial). But, there is no change more easily accomplished than number-tuning, be it to potencies or buff percentiles. In terms of implementation, only one design change contains a significant hurdle -- the unpaired UI tick. I'll admit the changes seem perfectionistic -- they are, since I am -- but I think we can at least agree that there is no benefit to the current wonkiness of the UI/AF systems (save perhaps the 40% first tier on AF, which makes the Fire-obsession more obvious to a narrow band of players who can understand numbers on screen and change accordingly but cannot read tooltips). And its being made intuitive is a mere number entry each for a small span of tables.
And I'm saying that other than the much shorter list I just pointed out, the rest of it really has no impact.

You don't have to adjust AF, because we don't make any considerations other than MP cost in regards to our AF/ UI states, which didn't really change.

You don't have to adjust AF to try and curtail Black Mage. You just reduce F4 potency.

You don't have to heavily rework the current MP Schemata. UI ticks does that alone, but then, so does "No mp cost in Ice" that's been brought up here and there.

You don't have to make the AF/UI notches more 'intuitive' because they are already intuitive. 1 is for emergencies, otherwise always be max.

That's what I'm telling you. You don't have to do a majority of this, because two changes nullify the need of the rest. That's it. That's all. Don't make a change for the sake of making a change.

a 3% F4 nerf and a UI tick accomplishes everything your list wants to. It lowers the top end damage, which in turn squishes the damage range closer together, and the UI tick solves every single MP issue.