Has nothing to do with solving a problem.
Mobility is just fun.
That only really sees sparing use compared to Holy Spirit.
It is fun, but PLD also doesn't need it. At best it'd be nice for Cover. Let the other two tanks have that over PLD. PLD's niche at the moment is Holy spell spam and getting to use clutch support skills while still tanking. Imo that should be made more fun and engaging and remains uniquely their own thing. Not a random enemy dash that originally was DRK's one unique ability till SE decided WAR should have it too, like they did with Shake it Off.
Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker
Mechanics are Aesthetics. Graphics don't make interesting gameplay.
Well TP and MP are being merged, so I guess flash, clemency, and holy spirit now use oath gauge?
It's not an enemy dash. It's an ally dash.That only really sees sparing use compared to Holy Spirit.
It is fun, but PLD also doesn't need it. At best it'd be nice for Cover. Let the other two tanks have that over PLD. PLD's niche at the moment is Holy spell spam and getting to use clutch support skills while still tanking. Imo that should be made more fun and engaging and remains uniquely their own thing. Not a random enemy dash that originally was DRK's one unique ability till SE decided WAR should have it too, like they did with Shake it Off.
Saint's Cross would be amazing!So with the expansion on its way there will probably be a level cap rise and with that comes new skills. But PLD is in a pretty good place right now, so it got me thinking, what kind of things could they add that will actually improve upon the job?
First, I think PLD needs another weak, short recast, mitigation cooldown.
Compared to WAR and DRK, PLD feels like there are gaps in its CD rotation. Hallowed ground and sentinel compared to the WAR and DRK equivalents have very long recasts, and while that’s fine since they are also stronger and allow PLD to do things the other 2 can’t, it does mean there are times PLD doesn’t have an available CD where the other 2 would. And yes PLD makes up for this with cover and intervention, but there are times where you’re stuck as MT and simply run out of things to use (o10s when Midgard is being cheeky with the tank swaps comes to mind).
Second, I’d like to see divine magic mastery II: allows blocking while casting. Blocked attacks while casting extend the duration of requiescat by 2 seconds.
Casting is great, it’s a part of the PLD identity and divine magic mastery really makes it work. But the one thing that still makes casting really clunky, is that you can’t block while casting.
Many times I’ll be casting Holy Spirit under requiescat when a tank buster comes and I have to stop casting to allow sheltron to do its thing and due to the tight timing on reqiescat this usually leads to me missing a cast under it.
With this trait we’d be able to keep casting uninterrupted no matter the situation and would lead to great synergy with sheltron allowing us to maybe even get an extra Holy Spirit into requiescat with proper sheltron use. Or pre-cast clemency during a tank buster without losing out on a block because of it.
Other than that, I’d like to see more spells, maybe an AoE to compliment total eclipse, they could even make it a combo with total eclipse. Maybe bring back stoneskin? That was always a great part of PLDs kit in ARR and HW and could fill that weak available mitigation slot discussed earlier. A PLD version of raise? (I know, keep dreaming). Enlight?
They could also do some more Holy sword skills like saints cross or climhazard.
Possibly shield slam, our own version of plunge/onslaught?
What do you think of my suggestions? What would you suggest? And no, no pointless “PLD doesn’t need anything” posts, they’re not gonna just leave the job as is, they’re going to add something wether it needs it right now or not.
Agree on the sheltron Thing.
Shield Run would make a good Charge
Pld needs another CD indeed. Or enhanced bulwark so that you mitigate 35% per Block but it drains your oath gauge with 10 per second. You could use that with bulwark, sheltron or Passage
:/ All I can see them doing is pruning PLD's skills. We're at the ceiling right now, so be prepared to gain 1 skill for every 2-3 they take away.
They will most likely remove some skills, but I'm hoping they will solve most of your button bloat by upgrading already existing skills to something shinier.
Last edited by Jollyy5; 11-20-2018 at 03:50 AM.
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