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  1. #31
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SunAurel View Post
    That would be cool in theory but when a 100k Tankbuster comes in you'd return it with 200k.
    In 1.x, before jobs were added, Rage Of Halone worked a little that way. It had a 5s cast time, and its potency would increase the more damage you take during those 5 seconds.

    But to be honest, I'd rather see DRK having a skill working that way. Maybe Minus Strike as a lvl 80 oGCD that deals damage equal to the HP you don't have. It would be a good combo with Living Dead
    (1)

  2. 11-21-2018 11:30 PM

  3. #32
    Player
    SoarenGynthos's Avatar
    Join Date
    May 2014
    Posts
    8
    Character
    Soaren Gynthos
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Reynhart View Post
    In 1.x, before jobs were added, Rage Of Halone worked a little that way. It had a 5s cast time, and its potency would increase the more damage you take during those 5 seconds.
    To be honest that sounds awesome! It would be awesome to see that reimplemented but as a new holy sword skill.
    (0)

  4. #33
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Duskane View Post
    Flash becomes a damaging spell that works with requiscat
    I didn't know that I wanted an AoE option for Req. But, I definitely do now.
    (0)

  5. #34
    Player
    SunAurel's Avatar
    Join Date
    Jun 2017
    Posts
    129
    Character
    Sun Aurel
    World
    Shiva
    Main Class
    Paladin Lv 80
    Quote Originally Posted by dragonseth07 View Post
    I didn't know that I wanted an AoE option for Req. But, I definitely do now.
    But with Cooler Animation .
    Paladin "flashes" the mobs
    (0)

  6. #35
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    I'll repeat some of the suggestions and add some extra:

    1) Enhance its AoE potential: AoE Holy Spirit from Requiescat. Let's name it Holy Burst.
    2) Since they are merging both TP and MP, Requiescat should change to: Increases magic damage by 20% and gives you 5 charges of Holy Power. Each charge guarantees a free Holy Spirit/Clemency/Holy Burst with increased damage/healing. No more timers, you have these charges, use them.
    3) Remove the healing requirement to proc Divine Veil. Seriously.
    4) Reduce CD times from both Bulwark and Sentinel.
    5) Turn the anti-knockback and gap closers into a role action.
    6) Give the gauge another purpose other than Intervention and Sheltron, like increased passives: 100 Sword Oath: Attack speed increased by 5% / 100 Shield Oath: Block rate increased by 10% for instance.
    (1)

  7. #36
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Increasing requiesath duration is pointless if you don't have the month support the casts.
    However I wouldn't mind them halving both duration and recast time. I really don't like the holy spirit spam we do once a minute. It has this war feeling if you see what I mean.

    I think it'd like clemency to get more use. Perhaps some trait granting a proc turning clemency into an ability (free and ogcd).

    I think more use for the gauge would be welcomed. Nothing offensive as it would just make everything else less desirable.

    Flash should definitely get revamped or upgraded. Making it a combo with total eclipse would be nice

    For some reason I'd like some sort of spell granting us angel wings
    (0)

  8. #37
    Player
    Otorinth's Avatar
    Join Date
    Oct 2016
    Posts
    64
    Character
    Otorinth Uzoth
    World
    Mateus
    Main Class
    Machinist Lv 90
    Is it possible to give an OGCD a combo skill that is also an OGCD? That could be used to create new offensive actions for the gauge without creating a new button.

    Spirits Within -> Combo off of Spirits Within that costs 20 Oath Gauge.
    (0)

  9. #38
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Otorinth View Post
    Is it possible to give an OGCD a combo skill that is also an OGCD? That could be used to create new offensive actions for the gauge without creating a new button.

    Spirits Within -> Combo off of Spirits Within that costs 20 Oath Gauge.
    oGCDs don’t need to combo since you want to use them as soon as they’re off CD, GCDs need to combo otherwise you’d only ever use the strongest skill and it would become mash one button. E.G. fast blade and savage blade would become redundant and you’d just use goring blade, royal authority, rage of halone and riot blade if fast blade and savage blade didn’t combo into them.

    As for costing oath gauge, I personally don’t want PLD to get an offensive option for their gauge it doesn’t fit their identity, more utility or defense options would be nice along with more ways to fill the gauge, particularly in shield oath.
    (0)
    Last edited by Cabalabob; 11-23-2018 at 09:50 PM.

  10. #39
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lilseph View Post
    [...]
    One thing that I'd like to see is more references to previous Final Fantasy games in the new moveset. So if we were to get a new Holy AoE, I'd like to see them reference something like General Leo (FF6)/Beatrix's (FF9) Shock, or one of Agrias' (FFT) Holy Sword techniques.

    I don't think gap closers should go into the role action pool, because they tend to be stylistically very unique. PLD should get its own unique gap closer. Ideally, I'd like to see something similar to what melee dps have: every job has its own unique gap closer, but you bring Arms' Reach as a common role action (we could use Tempered instead in the common pool). That way, there's never an issue of being forced to hold a gap closer just for knockback negation. You get a lot more freedom to use them how you wish.

    This might be just me, but I don't think you want to turn Requiescat into Inner Release. The WAR rework in 4.2 massively oversimplified the job, to the point that it was boring to play. Resource management adds depth to the jobs.

    Going back to the idea of homages to previous games, one thing that I've been thinking about is the white magic spell, Float. It's difficult to implement in an MMO because its original purpose was to either avoid floor traps or to dodge Earth based spells. The closest that we've seen to this is the special action in O2S against Catastrophe. But what if Requiescat let you float in order to cast spells while moving? The concept could work on either WHM or PLD, but arguably might be a better fit on PLD because you're forced to cast spells as a primary melee attacker and you need the mobility.

    I think the gauge is a difficult problem and will depend a lot on how the MP system changes. At the moment, it's set up so that gauge is for defensive abilities only. The idea being, if you have to choose between Sheltron and, say, Holy Spirit, you'll avoid using Sheltron because it's a dps loss.

    Problem is, this already happens to an extent because Sheltron generates MP while Intervention does not, and that MP translates into more Holy Spirit uses. I also feel like there's thematically too much overlap between Intervention and Cover as it is, and they'd probably be better off with a resource dependent, but on-demand version of Cover.

    There's also some inconsistency in how gauge is generated. Sword Oath generation is pretty good. Shield Oath is variable. I think they should keep the auto attack generation consistent across both stances.

    One last point that I haven't really seen touched on yet is Shield Swipe. I'd like to see more ways of generating Swipes as OT. If the ability was changed to something along the lines of "if you block or a friend takes damage", then you'd always be able to benefit from it (the flipside being that it might proc all the time). I suppose the alternative would be to make Cover more of a short duration, resource gated action, you'd be able to fish for procs more regularly.
    (0)

  11. #40
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    It'd be nice if Flash upgraded into a proper damage spell. Let me wave my sword around to call down lightning in my area, doesn't have to be locked behind Requiescat, although Requiescat would obviously boost potency.

    Something that might be interesting, maybe, is to make Sheltron a channeled ability and combine the button with Shield swipe.
    Hit Sheltron, button turns to shield swipe, the more damage you block the higher the potency on your shield swipe goes (up to a cap ofc.) Sheltron would also become a gauge builder rather than spender. Swipe is conal AoE too.
    Because you don't get Sheltron till later you'd get an earlier skill called 'Block' or something that traits into Sheltron later (for that MP restore.)

    Just an idea, not sold on it myself yet. Could be interesting for Block to be something that's on demand, though other cooldowns might need altering to avoid being too strong.
    (0)

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