Quote Originally Posted by ShinMetsu View Post
I find it very interesting how often people cry for "shake up the formula, give us something new and fresh".
But every piece of new battle content (content that wasn't present by 2.1 at least) has not been well received.
You're confusing correlation with causation. New content hasn't been well received because almost always, at least one key element of it falls horribly flat. Hunts are very popular (at least for a niche content) and they're almost always relevant. What's not well received about them is the disconnect between what they became (server-wide community content) vs. what the devs want them to be. It's situations where people work an hour to spawn Nunyunuwi in Southern Thanalan only for someone to be able to pull it once it pops before everyone who actually spawned it can make it there in time. That's what's not well received about hunts.
PotD/HoH are very fun but they're stale and uninventive. HoH tried to shake things up with the big floors but at the same time made them irrelevant because you pop a magicite and it's gone.
And there's already been enough talk about Eureka.

New content =\= guarantee for complaints and rejection. But it's enough to look at things like the glamour dresser to get a better feel for this thing. The devs try, I can't say they don't... they just don't get it right. And if we try to work around it like in Anemos, they'll design the next step so we can't do it like that anymore.

As for good battle content, I'm a filthy casual. I'm satisfied with most of what we have here but agree with the general gist - I enjoy more the high-end trials and raids. Alphascape is very enjoyable to me, esp. 11 and 12 which I often run as a healer. And I've been throwing myself at Suzaku ex lately, which is actually a delight. Forces me to use my kit smartly, and unlike most content gives me motivation to improve my rotation and playstyle, reevaluate my stats, etc. I personally don't need much more.