I have more fun doing a Trial or Raid for the first time than I do learning the EX or Savage variant. I feel like what keeps those things exciting is the story context and how each Primal manages to get flashier with how it interacts with the arena.

Similarly, within proper context, I feel a number of things can be fun. Mobs are probably the least interesting thing in the game to kill due to the fact that their EXP yield is terrible compared to dungeons. That said, when I first got into the overworld and got to explore before Sastasha, I felt pretty badass being able to get to Level 12 and kill one of those giant turtles or goobbues.

FATEs can be pretty neat as well, provided you do something with them that's appealing. I went and killed all of the big FATE bosses like Ixion, but also the ones like Cancer. Those were kind of neat given how many players it took to work with in order to bring them down. I preferred things like Dataqi or Attack on Highbridge, though, where you see the overworld change a bit depending on your success or failings. That's what I'd like to see more of.

I feel like combat begins to become stale, though, when I need to continually repeat a fight for some prize or something. Repetition leads to me zoning out and when I'm zoned out, I'm probably not having fun.