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  1. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Obviously, you’re going to get various answers, all reflecting each responder’s personal preferences.

    But, here’s mine:
    On a acale of 1 to 5
    1 — Very Boring
    2 — Boring
    3 — Middle Ground, not terribly Boring but not terribly Exciting either
    4 — Exciting
    5 — Very Exciting

    Quote Originally Posted by ShinMetsu View Post
    How would you rate current Battle content?
    FATEs — 1
    Hunts — 1
    Dungeons — 3 (depends on the dungeon—some are fun, others are boring—so I will give a middle rating)
    Canals of Uznair (Timeworn map) — 3 (only exciting when I’m with friends, tbh; I don’t find it fun with randoms. I haven’t been in the newest iteration of Timeworn Map instances, but I enjoyed the prior ones when I was with friends)
    Primals — 4
    Raid (Normal) — 4.5 (I really enjoy normal mode 8-mans)
    Raid (Savage) — 5
    Ultimate — 5
    Alliance Raids — 4 (some I would individually rate with 5, but in general, 4)
    PotD/HoH — 2.5
    Eureka Anemos — 3 (this was fun with friends)
    Eureka Pagos — 1
    Eureka Pyros — N/A (no opinion because I haven’t been inside the content, though I hear it’s better than Pagos)


    Quote Originally Posted by ShinMetsu View Post
    What is good battle content?
    How would you design Battle content to be interesting?
    I’m not an encounter designer, but I like encounters where I’m constantly active. I like encounters where I have to utilize my entire toolkit, which is why I rated things like Primals, Raids, Savage, and Ultimate higher than anything else. When I’m on BRD, I like having to make use of my utility, and while yes, you can do that in things like Dungeons, it tends to be overkill and can feel unrewarding at times. When I play AST, I like having to juggle both healing and DPSing—in dungeons, I feel more like a Green DPS than ever. I end up making it a game of “how few GCD heals can I actually get away with casting” instead to try and keep myself interested in the content.

    I’m not asking for everything to have some extreme difficulty, but I would like for things like Dungeons to not be 100% faceroll the day they’re released. I honestly prefer leveling dungeons over “expert” dungeons because things hit harder and I have to actually focus more on healing and mitigation. I can’t just cushion with higher item levels.
    (3)
    Last edited by HyoMinPark; 11-15-2018 at 02:59 PM.
    Sage | Astrologian | Dancer

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    Hyomin Park#0055