Page 5 of 14 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 140

Hybrid View

  1. #1
    Player AppleJinx's Avatar
    Join Date
    Oct 2016
    Posts
    324
    Character
    Apple Jinx
    World
    Ultros
    Main Class
    Dragoon Lv 80
    Server limitations.
    (7)

  2. #2
    Player
    Taebok's Avatar
    Join Date
    Nov 2016
    Posts
    160
    Character
    Natalie Hellfist
    World
    Malboro
    Main Class
    Fisher Lv 80
    Threads like this one where everyone asks for all the same type of things that ruined World Of Warcraft
    (5)

  3. #3
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,798
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Quote Originally Posted by Taebok View Post
    Threads like this one where everyone asks for all the same type of things that ruined World Of Warcraft
    For someone who has never played Wow and doesn't intend to...what were the things we're asking for that ruined their game?
    (5)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

  4. #4
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    No updates for glamour plate system. Why is it so hard to up the amount of both plates and glamour items you can store every few patches?
    (6)

  5. #5
    Player
    Belgianbeer's Avatar
    Join Date
    Apr 2018
    Posts
    46
    Character
    Lilith Diabolus
    World
    Twintania
    Main Class
    Scholar Lv 61
    These things are connected if not partly similar.
    · Things being overly telegraphed with the same patterns...again....and again... and again... and... oh you fell asleep and your team wiped.

    · Dungeons were every single run is in essence identical.

    · Map design which is practically just squares connected by corridors.

    · All in all I want to see some content where you have to do more than spam your rotations. Interweave traditional dungeon mechanics with jump and run sequences, bullet hell moments, puzzle solving, some inspiration from mini games a la Mario Party and so on.

    I guess the last one is more of a hope than a f... oh wait my fear is that my hope gets unanswered.
    (2)

  6. #6
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Belgianbeer View Post
    bullet hell moments
    as how the netcode of this game is... it will not be translated well into gameplay... in fact, there is already a battle what has something like that on byakko, and that bullet hell mechanic does move in a rather not fluid way
    (1)

  7. #7
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    1. More garbage content like Eureka, where devs lock as many cool rewards as possible, behind such content, to incentivize players rather than creating content which is actually enjoyable.

      Also, players who'll grit their teeth and endure through garbage content because of rewards thus contributing to 'positive numbers' for trash content.

    2. Mobile p2w/pay for convenience elements being incorporated into the game,like premium kupo nuts/additional retainers etc

      More Mog Station only items when they could have easily been put in/earned in the game.
    (12)

  8. #8
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I'm afraid they're just going to follow the same cycle without introducing any engaging new content.

    Heck, they don't even need to have entirely new content and could just build on what already exists with things like more dungeon difficulties. even tougher hunts then S ranks, etc.
    (3)

  9. #9
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    I fear that we instead of better and more dungeons will get 1 dungeon per patch without any improvements to the formula, have to make less dungeons so resources can be used for something else.
    I fear that the savage raids will become even easier, got to listen to those that want to be able to pug it all week 1 you know.
    I fear that the next version of PotD will just like HoH only bring minimal changes, no change to the templates of the rooms.
    I fear that we will see them do less trials, 1 every other patch so they can move those resources to work on something "new".
    I fear that they have not learned anything from Eureka, that they will make the same sort of content again, and when players do not want to do it they will throw in a bunch of rewards like hairstyles, housing, glam, gil, mounts, pets, emotes. When in reality the relic itself should be enough of a rewards, that the content itself should be good enough to draw players to do it without a warehouse filled with carrots.
    (2)

  10. #10
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I fear the same thing every expansion, and it's that changes are so drastic that it rips the fun and enjoyment right out of the game for me. An example of a change of similar magnitude is putting the relics inside Eureka. I really enjoyed obtaining my relics in ARR and HW, and I still do these quests with new jobs I level. But since they put these things inside content I have no interest in, there goes the enjoyment of obtaining relics in 4.0.

    This was basically my own endgame for expansions as far as PvE goes, and that's gone now in 4.0 for me. I don't even need to try it. When I heard it was basically a rehash of FFXIs old school leveling grind, I immediately wanted no part of it. I can't believe someone actually signed off on that being a good idea to bring into FFXIV. But players kept asking for concepts from XI to be brought into XIV. Echoes of a more dangerous world, and do relics differently was all too rampant around here in 3.0.

    I'd be careful about the desire for longer lasting gear, and changing the style of progression. With SEs track record, they will over complicate it and spend the entirety of the expansion making adjustments to it.

    It things like this that I fear.
    (4)

Page 5 of 14 FirstFirst ... 3 4 5 6 7 ... LastLast