Me too.
Alas, I'm against even to have the Dancer job. It would be better if we get Chemist as a new healer. Or the brand new, FFXIV-exclusive, job as the new healer.
So far, most of the fears that I had with 5.0 are showing up after watching the keynote; mainly the same formula of beast tribes, new raid tier, new 24 man. We still have 2 more, but so far it just seems SE are trippling down on the same treadmill.
Some of the new stuff they introduced was cool, like NG+, but I feel like that's something only a minority wanted, and it doesn't really fix the issue that the end game is lacking either if a new feature is just replaying the game again but at max level.
I'll just hope that Paris brings more news at how the gameplay loop of Shadowbringers will be structured.
Normal Raids are definitely not what people that want harder content is looking for. This tier did a good job with increasing the difficulty in Normal mode, but it's still a far cry away from what the more hardcore/midcore crowd actually wants.
Last edited by splinter1545; 11-17-2018 at 08:46 AM.
It only took them until Alphascape normal mode to actually give normal mode some teeth. Both Deltascape and Sigmascape normal mode were laughably easy.
And then, maybe tanks could actually feel like tanks instead of DPS with large HP pools. Maybe healers would actually have to cast GCD heals—as it stands now, I make a game of how little I have to actually heal in dungeons. I doubt that was the intention, but things simply don’t hit enough to warrant any sort of GCD healing: my HoTs, Essential, and Earthly Star take care of 99% of the damage.
This is basically what dungeons are like, with very, very few exceptions.I agree that combat should take thought and a degree of execution. If you can stand there and only have to dodge one move, that combat is poor. If you can defeat any enemy with the same rotation, that combat is poor. If you can dodge every single mechanic and not have to rely on resources or cooldowns, that combat is poor.
Extremes have become decidedly easier than ever before—this was happening last expansion as well. As much as I loved Sophia, look at her compared to those that came before her: Thordan, Sephirot, even Nidhogg. Then we had the mess that was Zurvan, who showed that the majority of this playerbase cannot execute a simple opener for their job.
The only Ex primal this expansion that had actual teeth to it was Shinryu, and only during phase one because the fight kind of fell apart after that in terms of how hard it was. Don’t get me started on the faceroll fest that was Lakshmi or Byakko. Tsukuyomi and Suzaku have a medium sort of difficult to them, but they aren’t anything to Thordan or Sephirot.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
1.Instanced, cross-server, too many solo contents, fake MMO experience
2.Same old formula
3.Shallow & boring gameplay
4.Fate trains, brain-dead zergfest
5.Director & developers with no MMORPG design knowledge.
I am not hyped the by new trailer anymore
Last edited by ShanXiv; 11-17-2018 at 11:40 AM.
I sincerely doubt the intent was me pulling without tank stance and only turning it only for three GCDs when I open on a boss. I literally do every mass pull in both The Burn and Saint Mocianne Arboretum without every turning on tank stance. That isn't mobs getting soft, that is pathetic levels of easy I could watch Netflix on a second monitor without breaking a sweat. As for normal modes, they suffer from the same issue. I stand in multiple AoEs as a melee because why not? Nothing remotely threatens me. Kefka is about to do an AoE around him? Who cares? The vulnerability stack falls off before he even does a follow up attack. And even if he does spam something afterwards, I can heal myself up with Bloodbath.There is something outside savage and ex primals and most people don't do them, we call them normal raids. You are mass pulling the entire zone because soft hitting monsters is the design intention. If they made them hit way harder, you would not be mass pulling anything.
I agree that combat should take thought and a degree of execution. If you can stand there and only have to dodge one move, that combat is poor. If you can defeat any enemy with the same rotation, that combat is poor. If you can dodge every single mechanic and not have to rely on resources or cooldowns, that combat is poor.
Hard or extreme is hard enough for the mass majority, there is thought, there is execution, there is required processing of resources and cooldowns. Anything beyond that is teetering on catering to the elite niche.
The biggest issue is finding content to do with other groups easily, scheduling runs, and practicing execution. So now they are adding World visit, trust, and new game plus. So I guess they think that the hardest part about developing battle content is not designing hard fights. The hardest part is getting players eager to group up and form easily.
What you just described: only having to dodge one move or defeat enemies with the same rotation, is essentially how everything functions. Normal mode raids, and especially dungeons, offer very little variance. Half the reason tanks pull the entire room is so they actually feel like tanks. When I last healed The Burn, I literally did not cast Cure II once until last boss. The damage was so slow, I spent 90% of my time casting Holy. On Scholar, virtually all my MP is saved for Miasma II. Once again, I doubt the developers intended for me to not heal but dungeons are so undertuned, you don't even need a healer to begin with.
Perhaps those players would be more eager to queue for dungeons if they were brain dead simple. I know I would be.
Bar bloat. Seriously no more actions! My UI is so cluttered as it is!
I'd be 100% okay with the 'new' actions being add-ons to the old ones, like how Ruin becomes Broil for SCH and so on, and them just simply focusing this expansion on fixing the 1-60 experience. Right now several classes are a chore to play in lower level content.
Well they proved it can work. Like the MCH actions change depending on their heat gauge. So it shouldn't be a stretch for our other actions to change for other jobs. I just don't wanna shuffle things around every expansion.
pretty disappointing so far. One of their highlights was a way for us to play old content. Would be nice if they spent time developing new content instead.
My big fears are an equal coinflip that they bring Eureka back and stick the relic in it again versus listening to the people who want them to ditch the current content paradigm. The current paradigm rules and is a big reason why I play this game. Nearly every time they deviate it is a disappointment. I am not saying don't try new things, but don't do it at the cost of upending the things they consistently get right.
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