Then do the Extreme/Savage fights. Content that encourages you to make a party with 7 other players. Or heck, do the roulettes with the friends you made over the months/years.
The lack of Level Sync in Eureka (outside of NM's) is a QoL that SE should have included since Anemos' release, but to say FFXIV punishes you for playing with others (overall) is silly.
Last edited by Nestama; 11-15-2018 at 05:33 PM.
I think the loud minority are just hating on the forums. I am enjoying Eureka as well as many others I see in on a daily basis. The instances are usually full of people. So, it must be pretty successful.
Some of your complaints are related to players in general. No game can force players to act differently at the cost of convenience.
1. There are ways you can still keep in touch with players you have met across instances and servers on your same data center. But, again SE can't force players to be more friendly.
2. There isn't much SE can do about players standing around waiting for fates. And if you are the ones standing around waiting for fates, why not do something? There is plenty to do depending on which phase of Eureka you are on.
3. I agree with your point here. But, SE wants savage and ultimate content to reap the greatest rewards. Relic has always been like this.
4. Not related to Eureka itself
5. Not entirely related to Eureka itself, and stating that 95% of players leaving because of glamours is a baseless claim.
6. I can't speak on budgets for FF11, FF14 1.0, and FF15, because I don't know. But, each of those games were vastly different and each had more than their own fair share of issues. FF14 1.0 especially was terrible and there was a reason it died. I don't understand the overrated nostalgia people express towards that era.
I'm glad to hear you're enjoying Eureka! I seriously am - but I also need to comment on this, because I believe the equation "full instances = people are enjoying the content" is wrong. Some people - like you - are probably actually enjoying this. But I know enough people who are playing the content are either indifferent towards it ("Meh, its something to do") or dont like the content, but are playing it for the rewards only.
...and seeing how the rewards are the relic-weapon (amongst a tone of other stuff, but mainly the relic weapon) the devs kinda knew this would be an issue. That people wouldnt want to do this content without a very delicious and intresting carrot.
I'm not telling people not to enjoy Eureka - if you can, all the power to you! But I truely wish that SE would do/would have done two things:
1) Disconnected the relic from Eureka or at least offered a Eureka-free version of it (I seriously believe that a lot of complains are related to that - we were able to get the ARR and HW by both playing solo and with friends on occassion, we had options in regards to what we wanted to do in order to earn our tomes/light/stats/sands, whatever, we werent restricted to one zone only... I think Eureka would have been recibed better if we'd still gotten the relic elsewhere and Eureka would have included "Eureka-weapons" as yet another alternative to the other weapons ingame)
2) Set up an actual survey in regards to Eureka - I would even be okay with the results proving you right and myself wrong! But right now both of us AND the devs are only guessing on wether or not people like the content. They're doing it and SE got the numbers for that, but I'm seriously wondering how many people actually enjoy what they're doing there. Even if you brush off the forums and complainers as "vocal minority", I'd be very curious to see how many people in an instance actually enjoy the gameplay... thinking back to Anemos and how they changed Pagos, I can only assume that chaining mobs isnt fun for most of us and thats why we invented the NM-train in Anemos, with 80% of people afking instead of chaining mobs - speaks to how much fun it is to most people...
But a survey would even speak better and could actually show the devs how well this content is recived - its great if content gets played and they probably have data for that. But wouldnt it be even better if they also had feedback on what content is actually enjoyed?
2)
The loud minority comments baffle me sometimes.
Pagos was nerfed 3 times. Pyros is like a nerfed version of Pagos. The devs, who have all the numbers, did this because Eureka is doing great?
The instances are far from full, there's usually one or two instances going at most, if you leave instance you nearly always end up in the same one. During Anemos you could instance-hop between many full instances. Eureka popularity is in a severe decline.
Player in the game in Eureka itself are complaining. They constantly bash Eureka openly in /shout.
Why do "Eureka is poor content posts" get so many upvotes when there's only a tiny minority to vote, while your huge majority aren't supporting the "Eureka is great" posts?
Subs are currently declining. Nothing major, ff14's doing fine but certainly not a high point for the game either.
Last edited by Liam_Harper; 11-15-2018 at 09:05 PM.
Yeah, the only reason I do Eureka is for the rewards and the little bit of story it has. I do it now because over time I imagine the content will be as dead as Diadem. I get very OCD about certain things, and so despite not enjoying Eureka, I still feel the urge to complete it before it truly dies.
I much prefer the old relic methods to Eureka because they would reinvigorate older dungeons and bring new life to the game in the process. Yes, there were many parts that were a slog, but you would interact with lots of new players in the process. Eureka is just a grind for the sake of having a grind, and it doesn't benefit the rest of the game in any way like previous relics did. There's also the fact that dungeons are my favorite content in this game and since they diverted development time to Eureka, we only get 3 dungeons every 2 patches. I miss when we'd get that many in ARR for a single patch, even if that was not realistic to uphold.
The diminishing returns on Eureka are just not worth the time invested in the content, for both the developers and the players. Unless they actually begin to listen to the complaints and act upon them at a higher frequency, Eureka will end the same way Diadem did.
Great, one of those people... You think if you actively took part in spawning the fates you might find it more fun and accomplishing, rather then just leeching off others work.
I for one actually really enjoy Pyros, it's probably the only breath of fresh air this entire expansion has offered, and I've cleared all current content (Including both Ultimate's relatively quick) and if you refuse to do it, your just cucking yourself out of content.
I can actually agree with you on this one statement, the gear progression in this game is broken. I've cleared all current content like mentioned and savage raiding is honestly a joke and doesn't warrant exclusively the best gear anymore, I'd go as far to say you probably put a lot more effort into the relic, and Eureka isn't 'easy" either.
And yes if you check my lodestone I don't even have BiS let alone the Omega weapon, there is really no point in it if there is nothing to gear towards (No 3rd Ultimate -_-)
Last edited by Katana190; 11-15-2018 at 10:30 PM.
Oh, also: RNG on the weapons' stats is a completely stupid idea. There is no possible defense for that.
The loud minority refers to the small amount of community who visits the forums regularly. The majority refers to the FFXIV players who don't actively participate here. You do know that the majority of players don't visit these forums right?
I've seen a few bash Eureka in shout, and that is usually when it was first released. Other than that it is mostly filled with people chatting or looking for party/raises lol. And every instance I have been in around peak times is nearly full. Overnight hours are still populated when I am able to play. So, I can't really argue with he said she said but, I'm sorry it appears so empty for you :/
In regards to your comment about subs on the decline: I don't have the numbers so I'm trusting that you are correct in that statement, but this is common and expected now that Stormblood is coming to a close, and new video games are being released almost every other week.
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