The whole Attribute of this game is complete and utter garbage - sorry to say it that way, but I have never seen before in any MMO before of FF14, a more useless and boring Attribute System, that is divided also in pointless role attributes, in pointless crafting/collecting attributes, instead of just making a good classic Attribute System with Multi Effects, which is simply just shared among the whole game for everything, regardless of what your role is, regardless if you are at the moment a crafter or not ...

The Attribute System needs definetely a complete redesign, together with the character progression system thsat comes together with equipment and the current only upgrade item that this game know,s that is so super boring and useless, that you can only laugh over it as an experienced mmo gamer, that is Materias.

FF14 should have imo the following Attribute System:

Strength Increases the dealt Damage from all Close Range DPS-Classes, increases your Physical Condition Resistancy, letting negative Conditions like Stuns, Poison ect. end faster

Vitality Increases your Maximum Health and how efficiently you can get healed from other party members actively/passively

Toughness Decreases the received physical damage and received condition dot's from conditions like Poison, Burn, Bleedings ect.

Precision Raises the chance to perform Critical Hits and defense ignoring Direct Hits as also while being a Crafter/Collector the chance to successfully collect or progress efficiency of your crafting works

Agility Raises your Attack Speed of Auto Attacks as also Skill Recharge Times. As Crafter/Collector it raises the speed how fast you perform Auto Crafting/Collecting with Auto Collecting now being new...when there's Auto Crafting, there has to be also Auto Collecting

Dexterity Raises the Damage of ranged physical Weapons and the chance to evade/block/counter attacks. Crafters/Collectors will gain from Dexterity an increased chance of finding spots with Bonus Effects, or in case of Crafters Dexterity lets them gain efficiency on making HQ progress

Wisdom Increases maximum Magic Points and the magical defense of your Character, as Crafter/Collector it raises the chances of performing your work very efficiently, resulting in high quality item or in regard of craftign, how efficienctly you raise your progress in making a crafted item result in being HQ.

Intelligence Increases magical Attack Power for dealing more damage with Magic Spells and lets you gain more efficiently LP (Limit Points), so that you can perform more oftenly/quicker your Special Skills in instances

Courage Decreases the chances of being critically hit from enemies, helps in keeping Enemy Aggression and raises for Crafting/Collecting the chance in performing Risky Actions successfully

This way would have the game 9 Stats, which are more useful for ALL CLASSES more or less.
I see absolutely no reason, why Crafting/Collecting needs to have their own attributes, when it could be also just done with shared attributes among all Classes.