Quote Originally Posted by NocturniaUzuki View Post
This logic is based on an assumption that nobody will ever play below level cap again.

Learning the job from the ground up teaches us the class from the ground up too. We learn rotations for when various skills are not available. This way we can play effectively at 50, 60, 70, soon-to-be 80, and everything in between.

If you're satisfied being a player of a class that can't play at the same level across, then fine. But many of us would like to level up properly to learn more.

The current alternative is to go through Synced leveling content to learn it in the same way. It would be nice if there was an actual option to level up though. They could just start it at Lv. 1 and then offer a free jump to whatever else they want to start it at.
I have nothing against the option if people want it, however you can technically simulate the learning skills part by syncing dungeons as you pointed out or even do the first part of Palace of the dead to gradually unlock skills as you play.
That said, it is a little more work to add the jobs at lvl 1 given they don't make weapons for them bellow their starting level, that leaves them with a few options.

1: Make said weapons.
2: Just force sync their weapon down.
3: Convert them over to BLU's armour determines your stats system until they reach the level they were intended to be.

Now 2 would be the simplest and least work required, though you'd still be "stronger" than an actual level 1 job and it goes back around to if you really want this all but the levelling can be simulated already without the devs doing anything.
1 or 3 would give you the "true" level one experience, however this now requires dev time and is the demand truly worth work being done on a system just so some can level a job from 1?

Then there's the problem that while some of you are OK with the jobs not getting any special attention for starting at 1, like job quests, some won't be and would complain that X job can start at 1 but only has job quests from level 60 where y job has them for 30, that's another headache for SE that just may not want and they would kind of have a point, a jobthat can level from 1, even as an option would feel incomplete not having job quests when all other jobs have them throughout their levelling experience.