Quote Originally Posted by Tlachtga View Post
Because leveling jobs in this game is awful, and it'll only get bearable once we're allowed to keep our learned skills when lvl synced down. Currently, most of the jobs are borderline unplayable when below 70. No one wants to run through Sastasha or Copperbell with literally 4 buttons and zero aoe.

Also, leveling a job isn't "content".
Jobs are not at all unplayable at low levels. Maybe compared to 70, it seem that way, but there is a lot more to focus on besides just rotation. Just because the abilities are simplified, that doesn't simplify the entire combat experience. There's also positioning, focusing more on timing how to use the skills you do have, party coordination, etc. It's still simpler, but simple gameplay just encourages complex thought.

Clearing Brayflox synced with 2 DPS (no Titan or Physick) is incredibly complicated. Simple rotation? Maybe. Timing, positioning, and aggro management to manage damage taken - incredibly complicated.

That's an unusual example, sure, but you can use the same tricks in 8-playwr standard content. Having the simple rotation just lets you work on it in a simpler environment.