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  1. #41
    Player
    Syrus718's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    66
    Character
    O'siris Nunh
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by BillyKaplan View Post
    I remember when myself and the ex hit HW. He picked up DRK immediately after with the full intent of power-leveling it and then proceeding with the story. Similarly, I picked up AST, even though I only partially mained it. Rest assured we probably would've passed if we had to start at 1. It was grueling enough as it was.
    Again People Are Bypassing the fact That I said make it optional Not force Anyone to do anything. But since you spoke of going against the system. SE itself went against the 2.0 system of starting out a class, leveling it and at some point being contacted by a more skilled npc of the guild leader to further yourself into a job. It's nothing new the foundation is there. It seems the mentality of having everything handed to you is the double edge sword of ff14... Most unskilled players start out at such high levels never learning their job and get carried through dungeons and content with their entire knowledge of a job or instance based upon Someones YouTube video. So even at high levels people still learn jobs wrong because their gameplay is based upon Someone else's experience. How many tanks have you seen over pull in dungeons not knowing how to use cool downs or the skill level of the healer healing them. This is getting besides my post, to me and as it seems to some others leveling brings a Different experience from starting at max or close to it. I have no reason to use my chocobo, Farm fates, run squadrons or run from a random monster that spotted me in the field. You said dont force a person to level But SE Forced us to Be Leveled... I just want the option
    (0)

  2. #42
    Player
    Pixiehawk's Avatar
    Join Date
    Mar 2011
    Posts
    220
    Character
    Pixie Hawk
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Turnipsi View Post
    Cap at 75? Why?
    Probably because that's what FFXI did. Started at 50, went to 60, then 70, then 75 and stayed there for a couple expansions.

    Of course gear was good for years, not months. They are completely different games.
    (0)

  3. #43
    Player
    typhlo's Avatar
    Join Date
    Feb 2018
    Location
    Limsa Lominsa
    Posts
    3
    Character
    Damien Veilheart
    World
    Behemoth
    Main Class
    Summoner Lv 70
    Introducing job boosts doesn't day anything past that the devs thought that was a good idea. It might be true that most players don't enjoy levelling, but I haven't (so far) seen any evidence of that.
    I could see an argument that introducing new jobs at a higher level indicates that the devs wished for us to not have to do earlier levels, so I'll give you that, I have no counter.

    I agree, your jobs feel incomplete at lower levels because they are incomplete. That doesn't mean there's anything wrong with that. Say you go into sastasha as summoner, sure you can't summon bahamut, but you can still play well. Yes, you'll know what you're missing, and what skills you would like to use, but that's not an argument that it shouldn't be played at that level or that there's not enough kit.

    It's up to individuals how they get those levels, none of my business if they level it or job-skip. I disagree that it takes a lot of time to level, because it's not that long, especially when compared with the time other things in the game take.

    Rukia, no player is forced to pay anything beyond their subscription.
    If a job starts at level 1, you are not forced to buy a skip potion. Levelling remains a one time thing, it's not the end of the world if it takes a little work.
    What's wrong with putting a little bit of time into a job you want to play? I doubt there would be so many people upset as you imply, merely a vocal subset who want to take it into raids or msq or their content of choice.
    (0)

  4. #44
    Player
    Bubble_Oseven's Avatar
    Join Date
    Aug 2017
    Posts
    41
    Character
    Bubble O'seven
    World
    Goblin
    Main Class
    Dancer Lv 80
    Option.

    As in, you have a choice. When unlocking the new class, a popup asking if you want to start it at level 1 or level 50 (or whatever the new starting level will be)? You would not be forced to start from level 1 unless you chose to do so.

    Giving us the choice to start our leveling journey with a new class from level 1 would not interfere with your desire to get yours to end game as quickly as possible.

    Optional. A choice.

    This would be amazing.
    (0)

  5. #45
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    701
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Leveling from 1 holds no appeal for me at all, and I'd probably just ignore classes that required that from this point. Having options is good though, so if this is optional and new jobs can start leveled, that's perfectly fine with me.

    Quote Originally Posted by typhlo View Post
    What's wrong with putting a little bit of time into a job you want to play? I doubt there would be so many people upset as you imply, merely a vocal subset who want to take it into raids or msq or their content of choice.
    To me leveling isn't putting time into the job. At very low levels, you're just a generic 3 or so button class that has nothing to do with the class that you'll actually be playing at cap. This can sometimes persist for a really long time (for example, Blackmage, which doesn't even begin to function properly until level 60). Starting at or near cap just makes the class easier to learn and more enjoyable, leveling from 1 just makes me want to do something else.
    (2)

  6. #46
    Player
    InkstainedGwyn's Avatar
    Join Date
    Oct 2017
    Posts
    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    It's also going to involve them having to "balance" the class for an additional 50/60 levels, plus come up with job class quests and stories for those levels. This would likely mean we wouldn't get as many new classes, too. Then there's all of the people who wouldn't read the warnings that they're choosing 1, not 60, and start harassing the GMs to change it/put them back when they decide it's boring.

    So.

    Is it possible to just add an option that people could ignore and therefore it wouldn't affect them? Yep, and sure, I think it could be done with just some toggle, no story quests, just literally receive your skills as you level. However, I personally believe that the potential drawbacks are such that it's a heavily unweildy answer to a minor "dislike" (I can't even say problem, because it's much more preference than an actual flaw) that I don't see it being viable. And for me to be ok with it, they'd have to implement it as mentioned above.

    1) I'm not ok forcing it on everyone.
    2) I'm not ok with it adding optional story/quests, and that would just compound the frustration with people who like story and feel cheated that they're being forced to do something they don't like to get something they do, or else who won't read the box as mentioned above and will get a get angry that they're forced into 60 levels of grind, or forced out of seeing a story.

    And without there being any additional bells and whistles, you can literally do this stuff yourself. You can sync in dungeons, solo/duo potd, you can add your skills to your bars one by one.

    The only thing it doesn't solve is watching your xp bars fill and there are so many ways to do this in this game that I can't really feel sorry for people who are deprived of it for a portion of 5-8 classes.
    (2)

  7. #47
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Lastelli View Post
    Fact: most people don't like this game's levelling experience.
    Fact: Putting the word "Fact" in front of unsubstantiated statistics do not make those statistics actual facts.

    Personally, I have no idea whether it is actually the case that "most" people think the leveling system is a waste of time. It is, however, undeniably the case that a lot of folks who play role-playing games derive satisfaction by starting with a weak character, and watching that character grow and develop into a strong character through questing, slaying monsters, and so on and so forth. While there are many ways to do this that do NOT involve a leveling system (FFX's sphere grid, for example), there are very few games that give you you full skillset right out of the gate, unless that skillset is very simple.

    The expansion jobs in this game push those boundaries a bit by starting off at a higher level with full kits for that level - but they all require that you've gotten a job to level 50 or higher before you can even touch them, so you at least have some experience with the game. Even there, though, I feel it was a bad move; there's nothing stopping a DPS player from diving into Dark Knight as soon as they hit 50, even with no tanking experience whatsoever. I met plenty of fresh Dark Knights around the start of Heavensward that would very much have benefited from spending time in those three-button dungeons...
    (2)

  8. #48
    Player
    Bubble_Oseven's Avatar
    Join Date
    Aug 2017
    Posts
    41
    Character
    Bubble O'seven
    World
    Goblin
    Main Class
    Dancer Lv 80
    So either don't make job stories or quests for those levels or make them available to everyone regardless of which option they chose. Have the default choice option be for level 60 unless you specifically check the box for 1, since most will want the higher level version anyways that would reduce the margin for error.

    Could it be done? Yes. Will it? No, I very much doubt it.

    Just because the majority doesn't like the level grind doesn't mean that those of us who do can't have hopes and wishful thinking that something like this would ever be implemented. Our opinions are every bit as valid and since it's never going to happen anyways, there's nothing wrong with us voicing our preferences. Not everyone is in this for quick access to the end game.
    (1)

  9. #49
    Player
    RukiaFae's Avatar
    Join Date
    Feb 2015
    Posts
    641
    Character
    Rukia Fae
    World
    Goblin
    Main Class
    Goldsmith Lv 78
    Quote Originally Posted by typhlo View Post
    Rukia, no player is forced to pay anything beyond their subscription.
    If a job starts at level 1, you are not forced to buy a skip potion. Levelling remains a one time thing it's not the end of the world if it takes a little work.
    What's wrong with putting a little bit of time into a job you want to play? I doubt there would be so many people upset as you imply, merely a vocal subset who want to take it into raids or msq or their content of choice.
    No one is being forced to use anything or do anything they don't want to do but my response is to people who keeping saying "if you want new jobs to start at a higher level then buy a skip potion". That is a poor response because you're telling a company to take way something they were giving us for free, raised initial level with each new job and then throw it in the cash shop. It is the same thing as me saying "if you want to start at level 1, they should just sell a delevel potion where you can start at level 1 and with cutscenes and story included." You wouldn't like that very much. Based off of history they already set the expection that new jobs won't start at level 1. Forcing that change on everyone when it serves no real person wouldn't make much sense and would probably make their customers pretty annoyed. That's why I said the only option to make everyone happy would be to create a toggle. This would be a different conversation if the jobs weren't expected to level 50 or higher on release.
    (1)

  10. #50
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Tlachtga View Post
    Because leveling jobs in this game is awful, and it'll only get bearable once we're allowed to keep our learned skills when lvl synced down. Currently, most of the jobs are borderline unplayable when below 70. No one wants to run through Sastasha or Copperbell with literally 4 buttons and zero aoe.

    Also, leveling a job isn't "content".
    Yeah below a certain level the content is really tedious for people who arent very new.
    (0)

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