Quote Originally Posted by typhlo View Post
It's not really a massive change, there are 10/15 jobs that start at lebel 1 already.
And that's what Job boosts are for. By introducing them, as well as increasing the minimum level for new jobs with each expansion, the devs acknowledged that leveling is not an activity all, or even most, players enjoy.

My opinion is that this is because when you start out at, let's say 50, you learn to play the job at 50 and above. You don't learn how to play at lower levels because you're used to having all this kit.
It's a nice opinion but it's wrong. I have all jobs at 70. I did not use a single job-skip potion on my main. If I get Sastasha as a BLM, my main job which I've played since, what, 3.2? Starting at level 1, I'll still think the job is lacking and incomplete. It's the nature of a design policy that adheres to the 50/60/70 checkmarks where you get nigh-full kits, and even then it depends on the job, because BRDs don't get their last song for 100% uptime until 52.
Your jobs feel incomplete at those other levels because they are incomplete there, and they'd feel that way if you started at level 1 or 60, assuming you actually know how to play your job so that you know what's missing when you're synced down.

There's really no need to force such a massive change on everyone else because people can't find workarounds the existing system.
No, the existing system is the one this thread argues against, where new jobs will be introduced at 50+. I don't need a workaround to it, not really.

Your workaround is the first 50 levels.
I'd sooner say it's the job-skip potion. Only what you're suggesting would cost everyone who dislikes it either a lot of time, or a lot of money, whereas the situation as it exists today only requires you and yours to invest a small amount of effort.