Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 135
  1. #21
    Player
    Adrameliya's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Adramelia Mercedes
    World
    Cerberus
    Main Class
    Miner Lv 90
    Somebody probably already said it, but that game isn't about leveling. The important and interresting content really start once you reach the level cap.
    Besides, no one wants to do lower level dungeons if there's no interresting/useful reward.

    In any case, if you really want to play lower lvl content I suggest you to make or look for a linkshell of people interrested in doing so!
    (0)

  2. #22
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    I mean, I just took RDM for a solo spin on PotD, to learn how the spells and skills come up each levels and it was enough to get a good grasp on it. Same with SAM, more or less.
    (1)

  3. #23
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I want to play the new tank with the next expac story preferably lvl 50 would be nice
    (0)

  4. #24
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    I still don't get why people who don't want to level don't just buy jump potions???
    (0)

  5. #25
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,971
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Well starting at level 50 or 60 for the next job is also an economy of a number of class quests. Don't forget that all current jobs will jump up to level 80, each "requiring" around 5 job quests, and like it or not, the devs put a lot of effort in them (lore, scenario...)
    The game offers way to see the class at lower levels by it's synch system, if that is what you want. Leveling is not the point of the game as other people said.

    However I'd like it if the devs had in mind those kinda frequent "jump back" when you do a roulette and have your job kit incomplete. This is extra painful in RDM and SAM under 50, these jobs are clearly not designed for it. And most of the other jobs do suffer from it too (not having both tank stances at 50 for WAR, not having heating system for MCH)
    (0)

  6. #26
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Magic-Mal View Post
    I still don't get why people who don't want to level don't just buy jump potions???
    Why buy a jump potion when the devs can give me it for free? (see: DRK, MCH and AST starting at Lv30, RDM and SAM starting at Lv50)

    (3)



    Baby, tell me, what's your motive?

  7. #27
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Noone is stopping you from enjoying the classic levelling experience. Just queue for low level dungeons if you think spamming 3 keys for 30 minutes is fun.
    (5)

  8. #28
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    I don't think it's understood what OP is actually asking for. They want to be to start a new job (from lvl 1) and then get the full amount of experience to take it from lvl 1 to max level without starting half way there (like at 30 for HW and 50 for SB). It's not about being low level in a dungeon, but they just want to get the most out of the leveling experience.
    (3)

  9. #29
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kurando View Post
    I don't think it's understood what OP is actually asking for. They want to be to start a new job (from lvl 1) and then get the full amount of experience to take it from lvl 1 to max level without starting half way there (like at 30 for HW and 50 for SB). It's not about being low level in a dungeon, but they just want to get the most out of the leveling experience.
    I think it's very well understood. What is probably not understood is why someone wouldn't be ok with doing the same things he would do as if starting from level 1. He can just pretend that he's lvl 1 instead of lvl 50/60 and spam a low level dungeon a few times before moving to the next one. This way he can still "get the most out" of the levelling experience.

    Fact: most people don't like this game's levelling experience. The combat system starts being interesting close to level cap. It already was bad enough in ARR...but after SB pruning it's just painful. Again, if he likes it, he's free to experience it...just by running low level stuff. But most sane people won't do that.
    (4)
    Last edited by Lastelli; 11-13-2018 at 07:03 PM.

  10. #30
    Player
    Turnipsi's Avatar
    Join Date
    Aug 2018
    Posts
    43
    Character
    Turnipsi Tonapi
    World
    Cerberus
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Syrus718 View Post
    The way the pattern is progressing you will most likely start 5.0 jobs at level 60 with the cap Being 75But Still many are Responding with the point of me saying the choice to start at level 1 be optional I'm not asking for anyone to be forced to level up from 1
    Based on? Maybe they'll start at 60. Mayne at 50, so they can be unlocked with expansion content after ARR. Cap at 75? Why?
    (0)

Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast