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  1. #71
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Syrus718 View Post
    Why cant we have the option to start new jobs at level 1?
    Because the majority of the new jobs we have had since ARR launch are unlocked when you have already experienced a fair chunk of the game.

    You're no longer a green novice at that point so the lvl of those classes reflect that. They're still low lvl but the devs think you're well passed the point of starting with only having access to guildhests as your first dungeons because you're in HW and beyond. You're no longer new to the game, so you get more options than the training wheels instances.
    (1)

  2. #72
    Player
    Syrus718's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    66
    Character
    O'siris Nunh
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by InkstainedGwyn View Post
    It's also going to involve them having to "balance" the class for an additional 50/60 levels, plus come up with job class quests and stories for those levels. This would likely mean we wouldn't get as many new classes, too.

    1) I'm not ok forcing it on everyone.
    2) I'm not ok with it adding optional story/quests, and that would just compound the frustration with people who like story and feel cheated that they're being forced to do something they don't like to get something they do, or else who won't read the box as mentioned above and will get a get angry that they're forced into 60 levels of grind, or forced out of seeing a story.
    But Your ok With Challenges, Weapons, Titles, And other incentives Locked Behind Ultimate/Savage Content?
    I've maxed out every class, Job crafter and gatherer, also I be done all content expect ultimate and the hildabrand quest because they do not appeal to me right now but that doesnt lead me to call for these Things to not be Available BY CHOICE AS AN OPTION I Like The longevity of leveling and as for story quest and people missing out on them just do what most people say to do when it comes to content and watch a video
    (1)

  3. #73
    Player
    Syrus718's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    66
    Character
    O'siris Nunh
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Penthea View Post
    Because the majority of the new jobs we have had since ARR launch are unlocked when you have already experienced a fair chunk of the game.

    You're no longer a green novice at that point so the lvl of those classes reflect that. They're still low lvl but the devs think you're well passed the point of starting with only having access to guildhests as your first dungeons because you're in HW and beyond. You're no longer new to the game, so you get more options than the training wheels instances.
    Good point but with all the jobs So Far You had To Go back to ARR Essentially To Play with was considered the end of the tutorial. I just want the Option to go further back no harm no foul
    (2)

  4. #74
    Player
    Jib's Avatar
    Join Date
    Jan 2016
    Posts
    353
    Character
    Jibikly Pureheart
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    I kinda understand the op. I’m a bit divided in this one. I get that for some, especially returning players that want to experience the new expansion and new job can be frustrating, put personally I like the levelling experience. When RDM and SAM came out it felt a bit short for me...

    The AST starting at 30 felt a bit better as I only did it in Heavensward, so 30-60 felt a bit more fulfilling experience. But again I’m not of those that has to do everything super quick. I like to pace myself. I have all battle classes to 70 except DRK that I’m enjoying it levelling slowly.

    I would love if there are new classes in 5.0 there would be an option to level them around 30/40. I still like to once and while do the ARR and level 50 dungeons. It can be fun especially if you have someone new and are helping that player out.

    But again I totally get why majority of ppl don’t like this option.
    (0)

  5. #75
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Jib View Post
    But again I totally get why majority of ppl don’t like this option.
    My only take on it is I'm not even sure they could make it an option without messing up the rest of the game when it comes to classes and jobs. Starting at level 1 means character wise you're a complete nobody. A no name adventurer just learning how to not trip over a sword, whack yourself with a cane or not snap a bow string. Versus starting at level 30 when character wise you mastered the basics and are ready for something more advanced. That's how class to job progression is in the game.

    That said, how can it mess up things in the game? Well, they have two ways to go about it for players that do want the option. The first is they can design a new starting level class quest arc for every new role they wanna put in the game. Something they been shying away from to slow down cross role skill bloat and to make things more simplistic and less dev time and resources spent. The other choice being to mix the new role into one of the existing starting class quest arcs. Something they really don't want to do due to what happened with SCH and SUM branching off Arcanist. I play SCH and I never touched SUM aside from getting the job crystal and because of that I'm also a max level SUM. Branching off one of the existing class arcs means you'll be equal level to whatever you leveled up the original role to be the minute you get the job crystal for the new role. So including the option to level up from level 1 means even if you didn't wan't the option, you'll still be effected by it.
    (0)

  6. #76
    Player
    Youkulm's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    847
    Character
    Arle Egress
    World
    Gilgamesh
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Aylis View Post
    Snip
    What? I dont think you understand what people are asking for. You're acting like people don't have job crystals when they sync down to level 15 in sastasha or something. You're also acting like we demanded job story quests, i don't think anyone here demanded that. I'm pretty sure people who want this option just want to level from 1-New Cap. Nothing to do with Lore or Story or Job Crystals.

    Not to mention the dev team has expressed a desire to 100% do away with the beginner classes so why would they merge new jobs with something already considered dead and useless? I think YoshiP said his goal was to get rid of the class system by 5.0 or 6.0 and just have jobs.

    Not sure why you're trying to reform the wheel here. Example: Unlock Job. Pop up Menu: Start Job at X or Start Job ar 1. Second Pop up: You selected __ Are you sure?. Done. I know there is logistically more to it than that, but you're making it way way way too complicated.
    (1)
    Last edited by Youkulm; 11-15-2018 at 01:18 AM. Reason: typos

  7. #77
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Youkulm View Post
    What? I dont think you understand what people are asking for. You're acting like people don't have job crystals when they sync down to level 15 in sastasha or something. You're also acting like we demanded job story quests, i don't think anyone here demanded that. I'm pretty sure people who want this option just want to level from 1-New Cap. Nothing to do with Lore or Story or Job Crystals.

    Not to mention the dev team has expressed a desire to 100% do away with the beginner classes so why would they merge new jobs with something already considered dead and useless? I think YoshiP said his goal was to get rid of the class system by 5.0 or 6.0 and just have jobs.

    Not sure why you're trying to reform the wheel here. Example: Unlock Job. Pop up Menu: Start Job at X or Start Job ar 1. Second Pop up: You selected __ Are you sure?. Done. I know there is logistically more to it than that, but you're making it way way way too complicated.
    I....really think you need to go back and re-read what I said. Nowhere am I "acting" like no one has job crystals when they level sync. Of coarse they do! Remember this is a lore and story focused game. The whole thing with level syncing wherever that came up in the eyes of the game lore is a different thing. According to the devs level syncing means you're not technically doing it again, you're reliving it through the echo. I'm talking about starting out fresh, not repeating things. I'm not "acting" like anyone is demanding any new job quests. I'm saying what SE would no doubt do to make things fit. I.E new job quests. Remember? Lore and story focused game. I'm also not trying to reform the wheel. This is the wheel SE had in place a very very very long time ago.
    (0)

  8. #78
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    I'm ok with people starting at 1 if they want to. Doesn't bother me. Honestly it just seems like a convenient excuse for them to not have to make job quests starting from 10, and not have to design weapons below 50/60 multiplied by the amount of new jobs. Notice RDM has no weapons below 49 except a bunch of joke weapons at level 1. I mean I guess they could just copy and paste the exact weapon 30 times and distribute the stats properly or implement a scaling weapon that syncs up (like heirlooms in wow) but that would sort of take the fun out of collecting gear. For the devs, I feel like them starting a job at 50 or 60 allows gear they had to make anyway sync down, saving them a lot of work.

    People have been asking for a sort of "New Game+" function for a while now, and doesn't seem like anything has happened.
    (4)

  9. #79
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    There are a lot of people who complained when the Heavensward jobs came out that they started at too low a level, especially for those who wanted to proceed through the game on those jobs. I think this feedback is why we got the Stormblood jobs unlocked when you hit level 50 on a job and start on level 50. That way you could just pick up the jobs and keep going from where you are.

    As for me, I liked learning the basics from the start, and so with all 5 jobs, I ran through the lower dungeons on purpose to learn the basics, but I didn't need to do all the runs of all the dungeons to level up before I was at the point of "yeah. I get it" to introduce new skills
    (2)

  10. #80
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Vaer View Post
    not have to design weapons below 50/60 multiplied by the amount of new jobs.
    Here's a potential solution - design the weapons similar to how the Ala Mhigan earrings are. They're for level one, but item level 50. They get the job done and help you out until you hit 50, at which point their exp boost also expires, giving you no reason to keep using them as actual gear.
    Have the new jobs' starting weapon be item level 1, but a high enough ilvl so that it will both last you until you reach the job's intended starting level, as well as be good enough of a start for people who didn't start at level 1.
    Lore-wise they can either say you accessed the Soul Crystal's knowledge immediately like they did for all post-ARR jobs, or just tell you to go and train until you unlock it through actual leveling. Story-wise the difference will be non-existent, maybe a text bubble or two.

    Although let it be said that even if we're given the option, I don't think they'll start at anything under 30 simply because of the class->job system. Maybe when that's fully abolished, which I think will still be a while.
    (0)
    Last edited by BillyKaplan; 11-15-2018 at 04:57 AM.

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