Page 6 of 14 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 135
  1. #51
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    I think Leveling up at low levels with new jobs is a good idea.

    Hear me out:

    A lot of the reddit posts I see are new people to the game complaining that they are lonely. Why? No one is leveling anymore. Everyone who has played for a long time by now is at max level and into stormblood content while newer players are left straggling.

    There is the option of level boost but some people like the idea of traditionally leveling up with a group of players. To maintain a sort of community. Which is what made FATES such a big thing. Solo is nice but people who play Final Fantasy mostly do so for the community experience. Which is why Eoreza Cafe and Cosplay is a great part of our experience. We love to meet likeminded people.

    So when the newer folks get left behind with no one - I think that ideally a new class starting somewhere towards the beginning will bring a nice touch back to fans.

    The hardcore ones are most likely going to do POTD and HoH etc but the ones who want to get their friends into the game can do so with a new class starting at a low level.

    I really think SE should encourage starting fresh. It would be good for the community. Why are we so adamant on separating the jobs from the newer players? I remember when I got into Brayflocxs Longstop (I'm pretty sure I destroyed the spelling) and seeing Astrologian in my PT that I was like omg that's so cool. I def want to get to heavenward to obtain class. But if Astrologian started at 50. I would not see that class for a long time and mayhap gotten discouraged. Maybe a rare sight on their leveling roulette but generally just that.

    Sure you can lock the classes behind Story - it makes sense but at least have it so low levels have something to look forward to. To keep playing the game. They see this class they can't reach yet. But they're excited to see their animations fighting beside them. An already established hero with a new found budding one. Mentoring and able to guide the person first hand rather than a Mentor chat that can be filled with nonsense time to time and generally you can get ignored.

    I just wish they would push towards letting the new players have someone that they can mesh with. Final Fantasy shouldn't be a game where people struggle to find friendship. I hate seeing people say they can't group - because the world is empty. That to me isn't final fantasy. I feel bothered and while I create new characters the best way I can. I still wish I could go back to my main and help them by leveling with them. Without feeling, I have to make many characters to achieve that. But whatever that's just my opinion.

    Bleh
    (3)

  2. #52
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Mirakumi View Post
    A lot of the reddit posts I see are new people to the game complaining that they are lonely. Why? No one is leveling anymore. Everyone who has played for a long time by now is at max level and into stormblood content while newer players are left straggling.
    ...and making everyone start two new jobs at level 1 and have them run low level FATEs for a day before they start spamming dungeons is gonna help here how?
    Its not that I dont get your point - but thosw new jobs wont breath life into the old areas for long anyways. The days we had a lot of people doing FATEs are over, because by now there are better sources of exp - and I'm sure thats partly because people were vocal about not wanting to do FATEs yet again.
    The world isnt going to get filled with people by forcing them to level 2 jobs up to level 16. FFXIV isnt a game where you find friendship in the open world - you do that in groups, we have tools to find those.

    I wont object to the option to start at level 1 - if that only includes leveling that job up from level 1, instead of 50 (or maybe 60), not some extra content like quests or skills locked behind quests. If you wanna slog through 16 levels of FATEs and then 34 levels of boring dungeons with only 3 buttons to press... be my guest.
    But please dont make me do it again if I wanna play a new job or experience the full story of said job.
    And dont get me wrong: I enjoy leveling! But quite frankly: most classes/jobs arent that enjoyable at low levels, because they're lacking basically everything: Full rotations, special gimmicks... your whole playstyle changes at 50/60/70.
    And its also not like you'd really "learn" how to play your job by going through the low level stuff. This idea of slowly getting skills and integrating them into your toolkit doesnt work - as mentioned before: It only forces you to forget everything you've learned by the time you hit max-level and only then you can start learning how to play the job the way its meant to be played. I always hated getting new skills during the leveling process that basically required me to re-organise all my hotbars because suddenly I got a new and vital skill to fit in. By now I'm actually bringing up the full list of skills a job is gonna get, read up about all of them and plan my hotbars around the skill that I'm gonna get at level 70 - rather than pretend that it matters at all what I'm doing when the leveling roulette dumps me in Sastasha yet again.

    I enjoy leveling a class when leveling that class actually means playing it in an engaging and "meanigful" way. Level 16 with 3 buttons to press isnt that.
    I was very happy I didnt had to go back to farming FATES while watching netflix for an hour with my redmage or samurai and could instead get an understanding and feeling for the core-mechanics of the jobs right away.
    I recall meeting an archer in TamTara once - they were around level 24 I think? - who was rarely using their dots. I spend quite a while convincing them that those are really, really important skills for him later down the line though - obviously it would have been a good idea to use them either way, but seeing how important dots are for bards in the end, its really worth drilling that into ones head right at the start - instead of wasting time learning other stuff.

    I dont think that the low level-leveling experience is actually offering anything worthwhile
    -It wont breath life into the open world or dungeons.
    - It shouldnt add job-quests for the levels 1-50 if you want to keep it optional
    - You wont be able to learn your job the "right way", so you're basically spending 50 levels doing stuff the wrong or at least in a non-optimal way. Depending on the job thats also gonna be incredible boring and only consist of pressing 3 buttons. Fun.

    ...if you want to slog through FATEs - fine, make it an option. But please dont make me go through a boring leveling experience again. And let me be clear about that again: When I talk about "boring leveling experience" I mean boring as in "only having 3 buttons to press because thats all you get at level 17".
    I enjoy leveling. But I find it much, much more enjoyable with a job thats already functional and isnt missing basic skills.
    Having jobs start with a full, fleshed out and thought through toolkit that allows you to play the job "right" right away was a good idea and I hope they continue with it.
    I'm sorry that I dont feel like "earning" intresting gameplay through suffering through low level FATEs again and if I come off as if I want stuff handed to me... let me assure you that I dont. But I dont wanna have to "suffer" through boring gameplay to get to the good stuff when there is no good reason for that.
    (3)

  3. #53
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Won't even be a FATE train, just kill a few enemies to like level 5 then hop into PotD for a few days.
    (0)

  4. #54
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    Quote Originally Posted by Vidu View Post
    x
    I'm not saying they are solely going to be running Fates. Most people who don't want to be doing that are going to be in POTD and HOH which you can enter POTD at level 1 and the 50 version at level 1. I'm saying that people who have friends who want to try to start the game should be encouraged to have a mentor with them.

    People who play the game already know how it works. They can get the class to high levels quickly there's no one forcing them into anything. I've created countless of characters and they are already expanding into higher levels. It's not hard like you said and its not hurting the higher players. They know how to get to higher levels. PERIOD.

    -
    Challenge Log
    Hunting Log
    Leves
    POTD
    Roulettes
    Quests
    Dungeons
    PVP
    -
    If you think you're going to slog through the levels you're mistaken greatly.
    When the Hevensward content jobs came out people got to 60 in a day or so.
    If people want the job to higher levels they can achieve it easily.


    -
    As the one button two button thing?
    I get it - it's boring but at the same time people learning needed to see how to rotation faired.
    Like I said you don't want that there's always POTD where you can enter it at 50 via level 1. You'll have all the buttons to mash then won't you?
    (0)
    Last edited by Mirakumi; 11-14-2018 at 04:28 AM.

  5. #55
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Mirakumi View Post
    I'm not saying they are solely going to be running Fates. Most people who don't want to be doing that are going to be in POTD and HOH which you can enter POTD at level 1. I'm saying that people who have friends who want to try to start the game should be encouraged to have a mentor with them.

    People who play the game already know how it works. They can get the class to high levels quickly there's no one forcing them into anything. I've created countless of characters and they are already expanding into higher levels. It's not hard like you said and its not hurting the higher players. They know how to get to higher levels. PERIOD.
    So you're not talking about people who are starting this game alone and then struggle to find friends, but about people who start this game at the recommendation of friends already at higher levels and who are lonely now because they friends arent doing FATEs in central Thanlan with them for the first 16 levels?

    I dont fully follow your logic here - if you're talking about new, lonely people your suggestion wont do anything because of what I adressed earlier.
    If you're talking about new people with friends already in the game your suggestions wont - or rather shouldnt - help either. Seeing how you can still easly access everything the new person can, even at max level, nothing is hindering you to help your new friend out. Except yourself. If you need to be forced into doing stuff with low level friends by being at the same low level, I feel deeply sorry for them. It also wont help if the new jobs arent something you're intrested in to begin with.

    You can play with newly started friends even if you have everything at max-level. You dont need to be level 10 to play with someone at level 10 (at least not outside of Eureka, which desperatly needs level synch... but thats another topic).
    And the open world wont fill for long with people who have to slug through the first 16 levels, before they can head into dungeons. Let me assure you that it wont have any lasting effects - when ninja was released we had ninja-FATE-parties for a couple of weeks before everything died again.

    And yes, it IS hurting longterm players by making them go through a boring leveling experience for no good reason (again: Boring leveling = the low level stuff where you have like 3 buttons and non of your core job mechanics).
    Making them start at level 1 isnt benefitting anyone. I get that some people might want to do that to themself and I wont object to an option given to them that makes them start at level 1 (to be clear though: JUST leveling, no job quests til the intended starting level).
    I know how to easly level at low levels - thats why I know that it isnt intresting, fun or engaging content that I wanna do. Its content in which my job lacks basic skills like full combos and in which I either learn nothing or learn stuff the wrong way. I'd rather start with a full toolkit and an idea where the job is headed right away. And despite being level 70, I can still join friends for their first run of Sastasha.
    (2)

  6. #56
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    I meant generally all low-level characters new and people who are starting with the recommendation of friends.

    I get where you're coming from but there's nothing preventing you from having a full toolset from the beginning. If you're so adamant about it just go into POTD and get the higher level so fast. You can easily jump to higher levels if you know what's up.

    I'm more or less just talking about the people who want to have that experience again and in the same can level with people who need the help.
    (1)

  7. #57
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Mirakumi View Post
    I get where you're coming from but there's nothing preventing you from having a full toolset from the beginning. If you're so adamant about it just go into POTD and get the higher level so fast. You can easily jump to higher levels if you know what's up.
    I would personally consider immoral if SE released a new job at a level lower than the one achievable with a jump potion. I understand that they added jump potions only to help new players (right? ah ah...ah...), and since that was the case (again...AHAHAH) I expect them to release new jobs starting from the highest possible level achievable by using a jump potion.
    (1)

  8. #58
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    I personally don't like the idea of Jump Potions but that's a whole other debate.
    (1)

  9. #59
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Mirakumi View Post
    I meant generally all low-level characters new and people who are starting with the recommendation of friends.

    I get where you're coming from but there's nothing preventing you from having a full toolset from the beginning. If you're so adamant about it just go into POTD and get the higher level so fast. You can easily jump to higher levels if you know what's up.

    I'm more or less just talking about the people who want to have that experience again and in the same can level with people who need the help.
    But there is something preventing me from having an actual, functioning toolkit from the beginning if the job starts at level 1 - which is excatly that: Starting at level 1!
    The last two expansions were clever enough to give us jobs that were already at a functional level, with a functional toolkit. You're telling me just to do content that I might not enjoy to get the job to an enjoyable level? I want to enjoy my leveling experience and thats much, much easier when it doesnt start out with an aweful dread through stuff thats not very intresting (FATEs, killing low level enemies by hitting one button in whatever scenario) with a job thats not very intresting (hitting one button - and btw that teaches me nothing about the syngery and the gameplay of said job)

    On the other hand there is nothing stopping you from pretending you dont have a full toolkit and going through the dungeons in order - if you really wanna do that.
    And there should absolutly be nothing stopping you from helping your friends that you recommended the game to - for sure not your level.

    Yes, a leveling experience is needed to learn a job in a more safe enviroment and by giving us more and more skills over time - but frankly: The first 50 levels add little to that, at best they do nothing, at worst they confuse or teach wrong things.
    If you really want to start at level 1 - you can do that in PotD just as much as I can start at level 60 there...
    ...and saying that I'd like to repeat that I dont even mind an option for players to forcefully delevel and start at 1, if they really desire to. But dont make me do that. Dont make me go through low level FATEs or PotD again (some of the stuff you listed wont work for levels 1-16 or even 16-50 - cant really do hunts at level 10, at least not most of them) when the devs already showed that they understood that giving us fully functional job at a certain level is the better way.
    (1)

  10. #60
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    Quote Originally Posted by Vidu View Post
    .
    Hunting logs are what you get after the level 10 class quest. I wasn't talking about the major hunts.

    But yes I get what you're saying if anything they should release a level sync system like they did 11.
    (0)

Page 6 of 14 FirstFirst ... 4 5 6 7 8 ... LastLast