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  1. #1
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Turnipsi View Post
    Would you then be able to start out the new jobs from character creation? Everyone else is common lancer/sword person/basic mage, then there's this dude with a soulstone... After all, anything added won't have a class but go straight into job. That's lorewise kinda what's referred when our senior characters pick up that new tool and soulstone, we have the experience and promise through other thing.

    I also don't see a point in starting at 1. You won't even learn skill by skill, as their usage and traits changes on the way up, making you trash whatever was learned. There's no learning rotation bit by bit, because there's no rotation.
    This logic is based on an assumption that nobody will ever play below level cap again.

    Learning the job from the ground up teaches us the class from the ground up too. We learn rotations for when various skills are not available. This way we can play effectively at 50, 60, 70, soon-to-be 80, and everything in between.

    If you're satisfied being a player of a class that can't play at the same level across, then fine. But many of us would like to level up properly to learn more.

    The current alternative is to go through Synced leveling content to learn it in the same way. It would be nice if there was an actual option to level up though. They could just start it at Lv. 1 and then offer a free jump to whatever else they want to start it at.
    (2)

  2. #2
    Player
    BlitzAceRush's Avatar
    Join Date
    Dec 2013
    Posts
    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by NocturniaUzuki View Post
    This logic is based on an assumption that nobody will ever play below level cap again.

    Learning the job from the ground up teaches us the class from the ground up too. We learn rotations for when various skills are not available. This way we can play effectively at 50, 60, 70, soon-to-be 80, and everything in between.

    If you're satisfied being a player of a class that can't play at the same level across, then fine. But many of us would like to level up properly to learn more.

    The current alternative is to go through Synced leveling content to learn it in the same way. It would be nice if there was an actual option to level up though. They could just start it at Lv. 1 and then offer a free jump to whatever else they want to start it at.
    I have nothing against the option if people want it, however you can technically simulate the learning skills part by syncing dungeons as you pointed out or even do the first part of Palace of the dead to gradually unlock skills as you play.
    That said, it is a little more work to add the jobs at lvl 1 given they don't make weapons for them bellow their starting level, that leaves them with a few options.

    1: Make said weapons.
    2: Just force sync their weapon down.
    3: Convert them over to BLU's armour determines your stats system until they reach the level they were intended to be.

    Now 2 would be the simplest and least work required, though you'd still be "stronger" than an actual level 1 job and it goes back around to if you really want this all but the levelling can be simulated already without the devs doing anything.
    1 or 3 would give you the "true" level one experience, however this now requires dev time and is the demand truly worth work being done on a system just so some can level a job from 1?

    Then there's the problem that while some of you are OK with the jobs not getting any special attention for starting at 1, like job quests, some won't be and would complain that X job can start at 1 but only has job quests from level 60 where y job has them for 30, that's another headache for SE that just may not want and they would kind of have a point, a jobthat can level from 1, even as an option would feel incomplete not having job quests when all other jobs have them throughout their levelling experience.
    (1)

  3. #3
    Player
    Syrus718's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    66
    Character
    O'siris Nunh
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by BlitzAceRush View Post
    Then there's the problem that while some of you are OK with the jobs not getting any special attention for starting at 1, like job quests, some won't be and would complain that X job can start at 1 but only has job quests from level 60 where y job has them for 30, that's another headache for SE that just

    I'm always going to disagree with a person's assumption that Level syncing is actually the same as leveling Because of all the variables that tip the scales in your favor. Sure you have potd but basically everyother kill your leveling up in the beginning and your aetherpool can strengthen you so quickly the challenge is immediately lost. Now lets say you enter a level 50 dungeon. You will be sync to around level 52 with the maximum possible stats which as I said negates the challenge but all of this isnt the point of my Response.

    Everything that SE does For the FF14 Community Appeases one part while the other complains. Whether its Buffs, nerfs, Housing, Dungeons or raids it all going to split the masses so that to me is nothing new. But as far a story goes you can go the dark knight route and have the player find the soul stone. I'll go even further with it since we're here. if you choose to start from 1 after obtaining the soul crystal and you are discovering your new found power , SE can maybe have people question you as to what job it is or something similar to it. Then when you get to the appropriate level you meet the the proper NPC and they tell you the standard I can help you hone your skill for this crystal that you've been using wrong According to them. (which would be the slight dialogue change that leads down the same path in which SE always does)
    The traits changing have been happening at this point anyway but now its can have a backstory...
    I know for certain people would complain about the option to start from 1 having more job quest but a Different dialogue is just being entitled. In general I dont think starting from level 1 with a job for people who like to level would feel incomplete because your getting what you want. Its the people who said/say they hate leveling, dont want to be forced or as long as the levelers dont get extra reward are the ones you have to worry about.
    (0)

  4. #4
    Player
    BlitzAceRush's Avatar
    Join Date
    Dec 2013
    Posts
    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Syrus718 View Post
    Everything that SE does For the FF14 Community Appeases one part while the other complains.
    While true, that doesn't mean that can add everything requested or that just because some people want it that it's worth the investment. There are people who want BLU to be a normal job, they don't mind the limited version staying, they'd just like a separate version of BLU that's balanced like a normal job. Like your suggestion for optional levelling adding a second normal version of BLU wouldn't impact those that want the limited one, those doesn't mean SE can or will do it if they feel it's not worth the effort/the desire isn't great enough.

    Also while YOU are fine with the job not getting any quests bellow it's starting level doesn't mean everyone else would be, even some of those that would want to level.
    The jobs may even need adjusting as they weren't designed to work at such a low level and effectively get away with it due to the increased power from being synced down.
    With the way the design jobs and don't make lower level weapons for them, theirs just more work involved in adding this than just adding a toggle.
    (0)

  5. #5
    Player
    Syrus718's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    66
    Character
    O'siris Nunh
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by BlitzAceRush View Post
    While true, that doesn't mean that can add everything requested or that just because some people want it that it's worth the investment. There are people who want BLU to be a normal job, they don't mind the limited version staying, they'd just like a separate version of BLU that's balanced like a normal job. Like your suggestion for optional levelling adding a second normal version of BLU wouldn't impact those that want the limited one,

    Also while YOU are fine with the job not getting any quests bellow it's starting level doesn't mean everyone else would be, even some of those that would want to level.
    The jobs may even need adjusting as they weren't designed to work at such a low level and effectively get away with it due to the increased power from being synced down.
    I had this really articulated reply with bullet points that I deleted by mistake so heres the summary. You saying just because some people want it it's not worth the investment But Ultimate raids are for My Guesstimation 1% of the playerbase. An exaggerated playerbase population is 25 Million and out of that 250 thousand care so that dismissive opinion to me is Null.

    Speaking of Blue mage i am not one of the people who have been waiting 5 years for the job but I wanted A Normal Blue also. I'm not mad at what we got either because its content and at the same time I get to start from level 1.
    Theres no way blue mage could have entered 14 without backlash. That balanced normal blue you mentioned still comes with stipulations entering content. You need these skills(One Of Us), use this rotation(One Of Us) Buff at this Exact Moment (One Of Us), Bullcrap-Optimized-Meta's... if not theres fear of being kicked.
    Blue would have been just like other Jobs or Especially RDM in 14. With People Having Said It doesnt Feel authentic or it it feels like every other job. The parts that aren't like the other jobs has certain community members cry for nerfs to make it so. (Im Looking at the people who said blm should get raise Because Red has it or Nerf Dualcasting raise Because summoners And Healers cant) theres no winning here.
    I'm Fine With Starting at level 1 with nothing extra as A sacrifice of being able to do it. (give and take) I'm not fine with ultimate raids taking up resources and development time that could have gone to new dungeons or something I'd enjoy to appease a small percentage, but I'm happy these players have an option to challenge themselves or extend their gaming time which Nullifies the first part of this statement. That's the community player in me.
    The OptionTo Start At Level One should not be so big of a deal that people are saying no Because they dont want to do it...
    I hope I did not come off offensive because everyone has a opinion and im usually on the forums reading everyone elses
    (1)

  6. #6
    Player
    dragonkyn20's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    261
    Character
    Kairo Fujima
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    I can sympathize. I like leveling my jobs and I'm pretty much forced into spamming PoTD so I can gradually learn how to use my actions properly without getting overwhelmed.
    (0)
    If I die, forgive me. I used to be a Dragoon.

  7. #7
    Player
    Nyxn607's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    269
    Character
    Hypnotic Noodle
    World
    Coeurl
    Main Class
    Dancer Lv 83
    I can't speak for others, but when a new job comes out (RDM, SAM being the latest) I read the skills, understood what they should do by the text given. Then I will go to a similar level zone as my own and kill mobs to understand how the skills work in practicality. I know some people can't or won't do that, that is their prerogative. If people want the option to start at level 1 make it an OPTION that has to be turned on through the mog station or the lodestone mainly because, I don't know how/if they would be able to make it an option in game (I am not a game designer/developer).
    (1)
    "If you walk through life thinking you are not needed, remember that there is always someone that is counting on you." -CP

  8. #8
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,192
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Viper Lv 100
    The way i see it, the npc give you as usual a stone, a lvl 1 and 50+ weapon, and tell you to talk to him again when you have equipped them, as usual too. And then a dialog box ask you to either begin at lvl 50+ or lvl 1. If you choose the former you can begin the job storyline right away, and if you choose the latter the following quest will stay locked with a red icon until you reach the level needed for it. Way more easier to do, and less immersion breaking too, than to use the mogstation or lodestone for that, since level locked quests are a common feature of the game.
    (0)
    Last edited by Kleeya; 12-30-2018 at 01:53 AM.

  9. #9
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    The class system never should have been carried over from 1.0. I will be happy to see it gone, when it happens.
    (0)

  10. #10
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Ideally, starting at level 1 would allow you to learn the job you are leveling bit by bit as you gain new abilities. In practice, this doesn't always work and can even lead to players learning bad habits. A player could get too attached to their bread and butter abilities and not properly implement new skills. A particularly bad example of this is when the game gives you part 1 of a new combo, but doesn't give you part 2 or part 3 of the combo until multiple levels later. In the worst case scenario, this leads to a player thinking, "Well that ability is useless, I'm never going to bother hitting it again."

    I prefer new jobs starting at higher levels because you get a more complete look at how the job is supposed to work, right away. You might still run into issues with a job playing differently at level 50 compared to how it plays at 70, but the closer a job starts to the level cap, the more similar its starting rotation will be to the final version.
    (1)

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