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  1. #1
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    802
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100

    Just a random thought on WHM Asylum

    Asylum would be interesting if the Bubble restored 50% of any party members health instantly once they entered the field. Each party member could choose when to heal themselves with it and it wouldn't constrain everyone's movement so much. The healing potency would be a lot less impactful compared to the original regen ticks but this could be countered by allowing the bubble to increase the healing potency of spell based magic like Fey Illumination does as long as the target is within the effect. Then it would be beneficial for the Tank or party for it's entire duration and could be used to bolster shields from a cohealer as well. You could top up the party by dropping it before a stack mechanic and then heal more effectively through the blast. It just has so much potential to be more impactful than jailing the party in a high movement fight.
    (1)

  2. #2
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Let's admit Asylum works as your suggesting :

    Then if I want to use Asylum with that effects, that means I want my party to get that strong heal, right now, not "when they want to eventually pass through it"
    In raid situation sure, that could be great (with a static or smart pug group), but otherwise on any other content, that would be frustrating, because of that brd wandering around in the arena avoiding your heal as much as possible.
    Besides, that pretty much be a mimic earthly star but with a worst effect. I'm explaining : You have 20s to denotate earthly star, while your idea would be to let the player get the heal once they entered the field. Which also mean that if I want to prepare it for another mechanic, I'd also have to be sure no one will enter it before (or bad tick could trick us as well)
    Something isn't working with that.
    I know detonating ground healing aoe exists in other MMO, but it looks like it wouldn't work so well in FFXIV.
    (0)
    Last edited by KDSilver; 11-11-2018 at 01:37 PM.

  3. #3
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    802
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Im not sure how the heal waiting for a Bard to pass through it is a bad thing? Since most of the benefit is immediate it could be used like Indomitability and Assize instead of Earthly Star. You place it after damage on the group to restore health with the added benefit of anyone out of range being able to run into the field later and still get the heal which is more flexible than being outside of Earthlystar when it detonates. It seems more inclined to be useful for wandering dps than detrimental. Even if they dont see it for the first half of its duration they can still get a large reward for finally making it in. A DPS who has just revived can still catch the effect too.
    (1)
    Last edited by NobleWinter; 11-11-2018 at 02:41 PM.

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,165
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by NobleWinter View Post
    Im not sure how the heal waiting for a Bard to pass through it is a bad thing?
    The BRD should just be near the party to begin with, unless specifically engaged in handling a mechanic that requires being elsewhere. Nobody needs to be so far away from the party that they don't get the effect of an appropriately located bubble ability.
    (3)
    Error 3102 Club, Order of the 52nd Hour

  5. #5
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    I like the idea but I feel the 50% HP heal would be a bit powerful unless there was a limitation to how many times the effect could be applied. If I'm interpreting your thoughts properly (and correct me if I'm wrong), it sounds like it'd be a 50% heal per tick which essentially means the tank is unkillable if it stays within the asylum for the entire duration (so, 50% heal every 3 seconds for 24 seconds is 400% of the targets health in that duration).

    As an alternative, once a party member receives the effect, they get a debuff that lasts as long as the duration of the Asylum effect that prevents them from getting another 50% health pop off.

    I can't check what the regen ticks are like at this juncture but given DPS and healers should be around 50K HP for final Omega, I'm sort of inclined to make Asylum ticks to be somewhere in the range of 10-15% HP instead which is a 5K-7.5K heal. At 12.5% per tick that would fully heal anyone as long as they stay inside the bubble for the entire duration of the Asylum.

    As another alternative to "fixing Asylum", making it like apply a HoT buff like CU would work as well. The HoT buff can also be renewed by going into the circle before it disappears. This would give Asylum a lot more flexibility for movement mechanics as long as players are prebuffed prior to doing the mechanic and still have time to get back into the Asylum to refresh their HoT after the mechanics are resolved. Assuming the HoT buff is as long as the Asylum duration, that's about 1,600 potency worth of healing in a single oGCD. It could probably use some adjustments but it's a start too.
    (0)
    Last edited by Ghishlain; 11-13-2018 at 01:25 AM. Reason: Added a bit more for the final idea

  6. #6
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    802
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Sorry about being unclear. My version of Asylum would have no regen effect of it's own. It would only provide a 50% burst heal the first time a party member encounters the AoE and give them a slight increase on spell based healing received while they are in the effect area. It would basically be a second more powerful Assize on a longer cool down that increases your healing potency instead of dealing damage and restoring MP. I would love if all healers had party damage mitigation but I just don't get the feeling they will ever give this kind of tool to the WHM based on it's history. Stoneskin 2 couldn't be used in battle as a reference and it didn't make much impact in the first 30 seconds of any difficult fight.
    (0)
    Last edited by NobleWinter; 11-13-2018 at 11:37 PM.

  7. #7
    Player
    Blokeymon's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    132
    Character
    Blokeymon Kenobi
    World
    Cerberus
    Main Class
    White Mage Lv 80
    Asylum is fine as-is.

    How about we stop trying to make the game too easy?
    (5)
    <insert witty and amusing statement here>

  8. #8
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    I don't think anyone is trying to make the game too easy, but more help out WHM who is suffering alot when it comes raids and job identity etc. The devs could make the game very easy and there would still be balancing issues and unfavourable jobs, it's just one of those things.
    (2)

  9. #9
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Blokeymon View Post
    Asylum is fine as-is.

    How about we stop trying to make the game too easy?
    It's nothing about making the game easier. It's about giving WHM some abilities that feel even half as powerful as Indom or Collective Unconscious. WHM is so outdated.
    (4)

  10. #10
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Asylum is fine as-is.
    How about we stop trying to make the game too easy?
    Who said anything about ease? Asylum is fine as is? As someone who has recently levelled my AST -- not out of hate for the WHM by the way, that will always be my No.1 -- tell me how Asylum can compete with an Astro who does a drive-by Collective Unconscious? Asylum is only fine 'as is' if the other Healers didn't exist and people are in a position to stand in it for its entirety, whereas an AST can waltz on by, press a button and achieve same/similar with far less mobility/placement concerns and don't have to stand in it for anything other than to receive its initial effect.

    As a WHM, the only time I'd even use Asylum is in the few moments where stacking is required (and CureIII remains overkill), to which you'll get a few ticks before everyone wanders off, or in Dungeons when a tank is multipulling, to which dunking an Asylum on them (and only them) is barely worth it, yet just adds to the Regen tick while I fail at doing as much damage as the other healer-alternatives.

    Nobody is asking for game-ease. They most certainly ARE noticing that WHM right now is so far behind the other healers that it needs to be battered over the head with the dev-wrench just to compare, nevermind compete.
    (1)

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