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  1. #1
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    I could kind of understand why they would put the mount in the chests, to give it a sense of difficulty to obtain. I mean the amount of T-rex mounts I got from Anemos with the lootboxes was just ridiculous, and the worst thing is I couldn't even put them on the MB, so it did feel a little too easy getting them you know.

    Personally they should of just made the mount purchasable with crystals from the gear merchant after completing the Logos Action log. SE should at least guarantee us something for putting up with Eureka....
    (0)

  2. #2
    Player
    Mizunoko's Avatar
    Join Date
    Jan 2015
    Posts
    222
    Character
    Fox Deity
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kurando View Post
    I could kind of understand why they would put the mount in the chests, to give it a sense of difficulty to obtain.

    For some reason you and many others think LUCK or RNG means Difficulty though. Being lucky has nothing to do with difficulty. Most people have no issue with something taking time to accomplish (being grindy) the problem lies with SE using rng for this and all rng does is worry people thinking they might never get lucky RNG does not guarantee IF OR WHEN that you get what you want, which is the main problem here. We pay sub fees to have fun playing a game....not to gamble for luck on things. This gamble mentality needs to leave gaming. There is no reason another more guaruntee-able method cannot be used while also keeping the content active or time consuming. There are always other methods and options and SE apparently does not want to take them. Don't get me wrong i love ffxiv but this one track mind with things like these needs to stop direction needs to change instead of just going down hill all the time. That's the problem. Being lucky with RNG has nothing to do with rewarding someone for their efforts or being difficult.It is not rocket science to be able to understand why most of the base is unhappy with SE's latest direction with these things. As someone who has worked long and hard on eureka and hasn't had a single bit of luck yet i know how it feels when someone who hasn't worked much for something got lucky, and to the people who keep saying "if you don't like eureka then don't do it". Well we would follow that advice IF SE DIDN'T GATE OUR RELICS (content we like) behind eureka (content that we do not like) The problem is that SE is not giving us OPTIONS. Only one path and a bad path most would argue. Eureka had potential.........but i feel like SE just doesn't want to listen to good feedback anymore.
    (8)
    Last edited by Mizunoko; 11-11-2018 at 11:06 AM.

  3. #3
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Quote Originally Posted by Mizunoko View Post
    snip.
    I think you misunderstood a little what I mean as I'm not stating the difficulty is in the RNG, but it's actually in participating in the Conflict and going on the journey to find the chest. It's risky for solo players and maybe for small parties as well, I mean that risk of having to go in an area populated by high level mobs only to be left with an exp penalty because no matter how many times you shouted, you were so out of range no one cared to come rez you. Of course there are some nice players that go out of their way, but what I'm saying is in Anemos it was easier to die at an NM even if you got rewarded with a lockbox because there was a higher chance of someone raising you, hence less risk/difficulty and a possible mount in the box.

    I remember for a while the Conflicts in Pagos were usually ignored by most players and so it was difficult if you tried to do it alone or with one/two other people. If you can't complete the Conflict without help, I'd say that also has a sense of difficulty as well. Finding a chest is often the easy thing, the effort to get there isn't always the same...
    (0)