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Thread: #NerfBRD

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  1. #1
    Player
    Kabooa's Avatar
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    Jace Ossura
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    Gilgamesh
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    Quote Originally Posted by whiskeybravo View Post
    What are we arguing about again?
    This entire block is addressing "Nerfed bard is deadweight without dragoon".

    Which is patently not true.

    Bonus Round: Replacing Bard/Mach with something else.

    Previous decided Nerfed-No-Drag Raid Total
    Bard: 46.95k
    Mach: 47.3k

    First we have to remove the value Machinist and Bard bring to the Raid. Using comparable raid logs and estimating their contribution (Bard ~2%, Mach 1.25%) we have

    Bard: ~900
    Mach: ~591

    Total
    Bard: 46.05k
    Mach: 46.7k

    Now, lets replace them both with the current abuser: Black Mage.

    Our previous blurb up there established Nerf-No-Drag Bard and No-Drag Mach to be
    Bard: 6290
    Mach: 6700

    An equivalent Black Mage is 8,070, so we'll round up to 8100.
    Bard: +1810
    Mach: +1400

    Adjusting said Black Mage down due to no litany (Due to Sam replacement: - ~70) and No -
    Bard Buffs: 7870
    Machinist Buffs: 7930

    BlamRepBard: 47.63k
    BlameRepMach: 48k

    Percentage difference - Bard

    Bard: 46.95k
    Blam: 47.6k

    1.4%

    Percentage difference - Mach

    Mach: 47.3k
    Blam: 48k

    1.5%
    (1)
    Last edited by Kabooa; 11-14-2018 at 06:07 AM.

  2. #2
    Player
    Bourne_Endeavor's Avatar
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    Cassandra Solidor
    World
    Cactuar
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    Dragoon Lv 90
    Quote Originally Posted by Kabooa View Post
    This entire block is addressing "Nerfed bard is deadweight without dragoon".

    Which is patently not true.
    Your estimations are off. Fortunately, we have a site that calculates rDPS, albeit it isn't perfect but it does the job. http://www.xivrdps.com/encounters/nLjybwfQktHXadTV/13

    Litany is a wash in terms of pure damage, though it does impact BRD more noticeably due to the proc nature of their job. For the sake of argument's, we'll put that aside and call it a wash. Likewise, we'll half Piercing, subtract 5% from BRD's pDPS and remove Dragon Sight.

    MCH: 6,780
    BRD: 6,481

    That is a substantial difference, especially as BRD would drop even lower due to the aforementioned lowered chance of procs. For comparison sake, SMN's rDPS hovers just shy of 8k. The gap between them and a nerfed, DRG-less BRD is nearly 1,500 rDPS. I'll grant you dead weight may be a bit too strong a term if only because I didn't include MCH. They'd both be surviving on Refresh. Basically, DRG just became even more comfy in its spot. Which is a moot point. It is somewhat ironic though because the whole fighting for one spot argument is equally true on the melee side. NIN/MNK/SAM fight while DRG slots in. And because Trick Attack is Trick Attack, well, it's not much competition for NIN.

    Simply put, a lot of balancing issues need to be addressed. Which isn't going to happen pre-expansion.
    (1)
    Last edited by Bourne_Endeavor; 11-14-2018 at 08:09 AM.

  3. #3
    Player
    Kabooa's Avatar
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    Jace Ossura
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    Quote Originally Posted by Bourne_Endeavor View Post
    Your estimations are off. Fortunately, we have a site that calculates rDPS, albeit it isn't perfect but it does the job.
    Individual logs, especially top 99-100 speed run logs, are disingenuous at best to use. That is why I utilized aggregate data instead. For example, for some reason you skipped this one.

    http://www.xivrdps.com/encounters/HQCbDJjpyPf2KzZ1/124

    Despite it being one where both bard and machinist are present, and the party cleared faster.

    Or this one

    http://www.xivrdps.com/encounters/dkLKH4cyTq89ZabF/21

    We avoid using specific logs because they inherently favor the viewpoint we're looking for. Aggregate data is less likely to do so. We simply take the most common group compositions, and effectively math from there, while having access to a handy reference for those at the same percentile.

    Edit: Also, for your own use later:

    https://www.fflogs.com/zone/statisti...&timespan=1000

    You set to [Odd Patch] and then to "Entire Tier". Remember the population at large doesn't hit the parse / speed kill section until much later into the tier. So for Deltascape you do 4.1, Sigma you do 4.3.
    (4)
    Last edited by Kabooa; 11-14-2018 at 08:46 AM.

  4. #4
    Player
    Bourne_Endeavor's Avatar
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    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kabooa View Post
    Individual logs, especially top 99-100 speed run logs, are disingenuous at best to use. That is why I utilized aggregate data instead. For example, for some reason you skipped this one.
    No reason in particular outside I know groups who ran BRD/MCH and searched them, specifically as their overalls generally line up evenly. That particular parse would be imbalanced since the BRD is better than the MCH. Regardless, I will concede it'd have less of an impact than initial thought. Granted, you still wouldn't run a DRG-less comp but that's semantics at this point.

    With that said, I still see this as a 5.0 change when everything gets re-balance because I just don't see a nerf doing anything due to how disliked MCH's gameplay is. They should at least acknowledge MCH's issues though. That I will grant you since they seem keen on ignoring everything completely.

    Quote Originally Posted by SpeckledBurd View Post
    It got buffed in 4.07 with a 10 second increase to Straight Shot’s Duration and a 10 second reduced Recast on Barrage.
    I stand corrected.
    (2)
    Last edited by Bourne_Endeavor; 11-15-2018 at 05:43 AM.

  5. #5
    Player
    Kabooa's Avatar
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    Jace Ossura
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    Quote Originally Posted by Bourne_Endeavor View Post
    Granted, you still wouldn't run a DRG-less comp but that's semantics at this point..
    *cries in no Dragoon*
    (0)