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  1. #1
    Player
    xkazh's Avatar
    Join Date
    Apr 2017
    Posts
    78
    Character
    Khaz Corvinus
    World
    Twintania
    Main Class
    Machinist Lv 100

    ShB Bard wishlists?

    Hopping on the bandwagon except...

    In all honesty, SB Bard has been perfect for me, but I'm curious to hear what other people want to see for Bard in Shadowbringers.

    Personally, I was hoping that the removal of TP (and presumably Tactician) would free a slot for Bards to have Diversion, but since the cross-role system is being reworked iirc, I'm just hoping we get something like Quelling Strikes back. It's the only thing I think I need or want.

    As for Foe's, I can kinda see it becoming a long oGcd like Battle Voice.

    What do you guys want to see?
    (1)

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    For the most part... QoL buffs.

    Such as The Wanderer's Minuet button becoming Pitch Perfect while active.

    Maybe merge Raging Strikes into songs? (Would increase the uptime... So would have to be balanced around that)

    Reworking how Foe's Requiem functions (Cast time and MP drain) potentially working it into Battle Voice.

    Refulgent Arrow replacing Heavy Shot while under Straighter Shot.

    You know, mostly just cleaning up button bloat. Allowing for more freedom to add new skills as well as making it less annoying to try and organize action bars as a whole.

    Outside that kind of thing, I'd be looking at stuff such as:

    * Repelling Shot being altered slightly. So that when cast outside of the 5 yalm range it's currently restricted to, that it reduces enmity by 50% instead of jumping backwards (While when cast within 5 yalms it's the same jump back)

    * Army's Paeon being reworked. So that it provides a more useful effect. SkS is of limited use for BRD... (Also, it has a hard cap on useful procs... Once you have the full stacks, additional procs do nothing. Meanwhile, MB and TWM allow you to keep using new procs for their entire duration)

    Maybe reworks or boosts to Nature's Minne/Warden's Paean respectively to make them more interesting skills to use?

    Other than that, I don't really know. BRD is currently in a pretty good place. Both the fantasy of both Archer and Bard are pretty well represented and mechanically, they have their place in the game as a supportive DPS, with DPS rotations that make sense. Really just a bit bloated on buttons with a few skills that are a bit "Ehh..." on the whole.
    (2)

  3. #3
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    I really enjoy Bard as-is right now, so I don't envy the task of the devs to add more abilities. I already feel like we're pushing buttons a lot, so I'm not sure what new things I would add. I like most of the suggestions here so far, but I do have my own spin on a couple of them...

    Quote Originally Posted by Kalise View Post
    Reworking how Foe's Requiem functions (Cast time and MP drain) potentially working it into Battle Voice.
    I would be okay with this only if they removed Foe Requiem's ability to hit unclaimed monsters (perhaps they'd just add a flat +3% damage boost to the Battle Voice buff, rather than making it a debuff).

    Quote Originally Posted by Kalise View Post
    Refulgent Arrow replacing Heavy Shot while under Straighter Shot.
    I would much prefer it if Refulgent Arrow replaced Straight Shot (and maybe even have Refulgent Arrow renew the Straight Shot buff). It's not uncommon that I find myself delaying Refulgent Arrow a couple of GCDs if Barrage is almost ready (I'm open to critique, however, if someone's done the math that says this is a bad idea), and I use Heavy Shot while I wait.

    Quote Originally Posted by Kalise View Post
    Maybe reworks or boosts to Nature's Minne/Warden's Paean respectively to make them more interesting skills to use?
    Sorry to hear that you don't like them, but they are fantastic abilities. If they are modified, I hope they don't diminish the effects they already have.


    And my own QoL suggestion:
    I think BRD should be affected by their own Battle Voice.
    (0)
    Last edited by Raldo; 03-04-2019 at 10:07 AM.

  4. #4
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Raldo View Post
    I would be okay with this only if they removed Foe Requiem's ability to hit unclaimed monsters (perhaps they'd just add a flat +3% damage boost to the Battle Voice buff, rather than making it a debuff).
    As I recall, they're fixing that at some point soon.

    Quote Originally Posted by Raldo View Post
    I would much prefer it if Refulgent Arrow replaced Straight Shot (and maybe even have Refulgent Arrow renew the Straight Shot buff).
    It's kind of awkward I guess... Given that there are reasons to delay (Barrage, or about to get other buffs/debuffs) but at the same time, Straight Shot is necessary to have access to in order to maintain the buff in the case that Straighter Shot procs at an inopportune time.

    Though, tying it to something else would be nice, to reduce button bloat.

    Quote Originally Posted by Raldo View Post
    Sorry to hear that you don't like them, but they are fantastic abilities, please don't take them away.
    Warden's Paean is great, I like it a lot. But really, when it comes down to it, there's 0 point having it on my action bar because of how few bosses actually use debuffs and the ones that do, often can't be removed... So a slight boost to its defensive capacity might not go amiss. I was personally thinking like maybe a 10% max health shield on the target or something.

    Nature's Minne is pretty bad. Outside of fishing for Critlo shields to spread with Tactics, increased healing on a single target is meh. I say this as a Tank main whom has this effect as a self CD (As well as a defensive stance that provides it). Even as a skill, it's literally just inferior to MNK's Mantra (Since that is AoE which means it can be somewhat useful for helping with AoE healing which isn't as easy as a full heal on a single target with 1-2 oGCD skills)

    Quote Originally Posted by Sylvain View Post
    Army peons needs a rework indeed. I personally thought they could keep it the same but add a new skill that makes use of the proc. Perhaps an actual cast.
    Mmm... I really don't like the idea of having a cast on BRD. Given how much the job focuses around its oGCD skills. It's why I hate even Foe Requiem's meagre 1.5s cast, it feels like an eternity.

    Then if it was just another skill proc that's oGCD it'd feel a bit too much like TWM...

    I dunno... It's hard to think of something unique that would actually work with BRD's existing kit.

    Perhaps something like procs give a Repertoire buff that causes your next AA to deal bonus damage?

    Sticking with the theme of being a completely passive song as well as one that enhances AA's (Sure, SkS does effect Empyrean Arrow too, but given that CDR is not retroactive it's not normally a noticeable boost to the number you get out over its duration...)?

    So then you'd have MB that wants you to mash BL/RoD a ton, AP that is a fire and forget DPS boost and TWM that gives you the extra oGCD skill to weave into your rotation.
    (0)

  5. #5
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kalise View Post
    Mmm... I really don't like the idea of having a cast on BRD. Given how much the job focuses around its oGCD skills. It's why I hate even Foe Requiem's meagre 1.5s cast, it feels like an eternity.
    Well what I had in mind would be akin to Perfect Pitch where you would only be able to use a fully charged a few times (with 5 charges instead of 3, I thought of perhaps 1-2 cast per song, 3 eventually if your DoT crit a lot with SCH + DRG buff)


    Definitely not a fan of casting during the entire song either.


    Quote Originally Posted by Kalise View Post
    Then if it was just another skill proc that's oGCD it'd feel a bit too much like TWM...

    I dunno... It's hard to think of something unique that would actually work with BRD's existing kit.
    .
    Yup, which is why I thought about a cast (which thematically speaking works well with repertoir "Skill Speed")

    Quote Originally Posted by Kalise View Post
    Perhaps something like procs give a Repertoire buff that causes your next AA to deal bonus damage?

    Sticking with the theme of being a completely passive song as well as one that enhances AA's
    But that's the thing I hope they change, the fact that it is a passive song. It is Litterally the boring song.

    Anyway, I know most people wouldn't like the cast anyway x)
    (0)

  6. #6
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Sylvain View Post
    But that's the thing I hope they change, the fact that it is a passive song. It is Litterally the boring song.
    Ehh, sometimes it can be nice to have a boring song. I mean, between boss mechanics and BRD's natural chaoticness with oGCD's and Straighter Shot procs and both other songs having their extra oGCD usages on procs, having a bit of breathing room can be a nice change of pace.

    Especially if Warden's Paean/Nature's Minne are adapted and/or new support skills are added to BRD so you can use the passive song to put some additional focus on to using these kinds of support skills as opposed to "OMG I KEEP PROCCING BLOODLETTER RESETS HELP!" kinds of ridiculous proc streaks to watch for.

    To say nothing about how such a thing would help ease the learning of BRD for newbies. Having a song, especially an early one like AP (As opposed to TWM) that doesn't have procs to manage, that doesn't suck completely like current AP, would be nice.

    Especially given that if necessary, you don't even have to use the "Passive Song" for a considerable amount of time anyway, given how realistically you main 2 songs and only use the 3rd as a filler between the others (Due to the way the durations/CD's align)

    As a side note: I still would like bowmage, just I'd rather it come in the form of Sniper rather than BRD
    (1)

  7. #7
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Most of these suggestion are basically what I had in mind.

    However I agree with raid I woulndt make RA replace HS.
    There are plenty of occasion where you might need to delay it.

    Army peons needs a rework indeed. I personally thought they could keep it the same but add a new skill that makes use of the proc. Perhaps an actual cast. I know many player dont want the bow mage to be back but having 1-2 cast every 1,5min woyldnt be so bad and would definitely make the song stand out .

    Something like "Sniper Shot"
    5s cast、each stack of Army Peons thingy (forgot the name) reduce casting time by 10%.

    Anyway you get the idea.
    Then you just make it a dps gain with something like 3 or 4 stack (so that the end of the song doesnt feel wasted if you didnt go back to 5stack)

    Minne is actually an amazing tool. you wouldnt believe the difference it makes healing wise. Warden is a bit bad because most boss don't apply any debuff. (It'd be nice if it could remove one weakness debuff)

    Otherwise i agree、nothing much to change. I actually don't expect Bard to change all that much
    (0)

  8. #8
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Make BRD scale on direct hit or have its own internal proc system (base proc chances with maybe RS and another cooldown boosting your song phases), and give it piercing. Foes needs a rework and I could see it retuned as an independent song that boosts your current song's proc rates while applying the same AoE debuff as it does now, as an example. Otherwise I'm happy with it as is and look forward to what they do with it.
    (0)

  9. #9
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    I feel like BRD and MCH have way too much mobility over casters, they need to tone it back a bit, maybe slow down their rotation and make it so some of their skills have cast times or something. I just hate that they are the only role that can move around the entire battlefield without stopping DPS, it feels a bit unfair

    I'm kidding, I do not want this, please ignore me
    (2)

  10. #10
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    Quote Originally Posted by Lambdafish View Post
    I feel like BRD and MCH have way too much mobility over casters, they need to tone it back a bit, maybe slow down their rotation and make it so some of their skills have cast times or something. I just hate that they are the only role that can move around the entire battlefield without stopping DPS, it feels a bit unfair

    I'm kidding, I do not want this, please ignore me
    How about NO
    I like my mobility as it is. We had castbars in heavensward and seeing they are gone again tells us something about how they were received.
    (0)

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