Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 61
  1. #11
    Player
    Nirokun's Avatar
    Join Date
    Mar 2011
    Posts
    264
    Character
    Nirokun Moon
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    I'm just going to reply to this thread with a quote for another thread. You all keep coming, whining for the same things, year after year. Unsurprisingly, you come when folks are ranking up, busy in matches, and unable to defend their winnings. You know the PVP community is small, and you come here in your ridiculous numbers to try to change how we enjoy the game.

    Please understand that in PVP, there are winners and there are losers. Winning is great, but losing is great, too. That feeling when you lose SHOULD be the fuel you need to try harder next time, "Oh I'll get him next time!" and it should be fun. Losing shouldn't make you cry foul and try to change the game or stop others from enjoying the game they're playing, that's poor sportsmanship.

    Quote Originally Posted by Nirokun View Post
    Simple, PVP doesn't get easier, you cannot outgear your opponents (I mean you could in S1-4, because they allowed people to put on whatever, but fixed that in S5). You always fight at minimum iLvl. Some seasons are harder than others to rank up in (S1 brag, you can't rank up in S1 like you can now because the point system was much, much harsher), but in your individual season, you are evenly matched with other people in that same season as far as points, jobs, patches, etc.



    Simple, you don't decide what SE chooses as the rewards at the end of the season. They did a good job to entice people with a mount, because people love mounts, it brought people in. They took something popular, like the Uraeus Coat, and reskinned it for Feast S1/S2, and then Fenrir, reskinned that for Feast S3/S4. And again, the climb is the same for everyone, it's a competition and there will be bads dragging you down, good players carrying you, etc. The best you can do is better yourself to be the good player each match guiding your team to victory aka GIT GUD.



    And this is where your entire argument falls apart. You bring up the same arguments time and again and keep hoping it will somehow give you a different answer. You mean to incite a forum rebellion to get what you want at the cost of others' efforts, it's exhausting to find these things and have to defend them over and over and over, especially as someone who went through all the effort to make it to the top 100.

    Clearly you can tell that there are people willing to put PVP first, and through both skill and sacrifice make their way to the end of the leaderboard at the end of the season to claim their trophies. Because that's what it takes to win. Clearly you can also tell that there are people who are either unable or unwilling to do those things, and they don't make it onto the leaderboard. You don't get anywhere without sacrifice something, you just need to make your choices carefully and not complain about it after you made up your mind.

    Take me for example, I am a licensed healthcare professional with a 9-5 job. I hold a managerial position. I fight to maintain work-life balance, because I still go home and cook full meals for my family (dogs included, but that's more assembly of different things [like 5] added to their bowls). I find time for long dinner/TV time with my fiance, walks with my fiance and the dogs, my fiance's family events, seeing my family, everything. But I've made up my mind here in S5 to put my time in.

    I clearly have a full life, but choose to put my time into PVP because that's my choice. What I'm not trying to do is change the entire system to cater to me, my full life, to make it easier for me or anyone else unable/unwilling to put in the skill/time investment. I don't complain that the entirety of the game is inaccessible to me because I don't have time for a static for raiding/primals, because a scheduled raid cuts into family time. PVP does not do that, I queue, I get in, and my skill/time investment determines if I make it onto the leaderboard at that end of the season.

    Feast rewards being exclusive makes it one of the last places where your achievements dont get erased by a sea of essential counterfeits, bought with less effort/skill than your real, hard-earned trophy.

    I wrote all this for you, but I'm sure it won't change your mind, it never does because you only care about your bottom line of needing to "collect" everything. Don't let your completionism spoil the game for others, thanks.

    (12)
    "Dream lofty dreams, and as you dream, so you shall become." - James Lane Allen

  2. #12
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,782
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    If the same rewards were attainable season after season, saying "I'll get there next time!" would make a lot more sense. It would be akin to downing a boss in Savage -- you learn the mechanics, optimize your class and work with your team. Victory is practically assured this way.

    Feast can stack the deck against you right from the start (poor matchmaking + a very limited and shrinking pool to draw from + queues that last for hours), and that can make even the most determined player feel defeated right out of the gate.

    And I agree that losing SHOULD spur you to try harder -- but we all know that losing is the core source of the toxicity in Feast. So much so that they had to remove the chat and adjust the skills to encourage more people to play (which doesn't seem to have helped much IMO). Even when they made it so that only your highest score counts on the boards, it didn't really do much for participation. If you lose, you still have to make up lost ground for the points you lost. Combine that with multiple losses and the aforementioned deck stacked against you in some cases, and realistically, who's going to look at that and go "Oh shucks. I just need to try harder!"

    They could even tie old rewards to number of kills/assists just as they did the minions. It's no less a show of skill if you killed or healed X number of players in the small seasonal window that those rewards were available versus doing it at your own pace. Some people hunt to the exclusion of everything else and already have their Centurio Tiger. Others go at a more relaxed pace - and know that it will still be there even if it takes them years. That encourages people to continue.
    (4)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

  3. #13
    Player
    Nirokun's Avatar
    Join Date
    Mar 2011
    Posts
    264
    Character
    Nirokun Moon
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    I will preface my reply to you by saying that this reply is not to you, actually. It's not directed at you because you deem yourself a "collector" and don't care about anything other that being able to acquire everything in the game.

    This reply is just to undo any misinformation you cause, so that others reading this thread can not be swayed wrongfully.


    Quote Originally Posted by Stormfur View Post
    If the same rewards were attainable season after season, saying "I'll get there next time!" would make a lot more sense. It would be akin to downing a boss in Savage -- you learn the mechanics, optimize your class and work with your team. Victory is practically assured this way.
    Same rewards, no. Seasonal rewards is more like the Olympics, you compete for a medal for that season. I cannot participate in the Olympics, win a gold medal, and ask for it to say another year. One, it doesn't make sense at all, two, I didn't compete against the people from that year, at that time, with that competition.

    Season 1, my first top 100, was when machinists (and to a smaller extent, Bards) could outright DELETE you. I made it to the top 100 on summoner alone, I never benefited from having a machinist on my team because I play ranged. The pool of players were vicious, and I climbed through, against their overarching superiority by finding and exploiting a weakness in their gameplay (a reliance on buffs and being relatively weak between their incredible bursts, I could virus the burst and nullify one of their strongest buffs and make the burst non-lethal). You cannot do that nowadays and retroactively claim to do what I did. I believe there was only 1 other summoner on the board when I made top 100, I never played against him (I remember because I would try to learn from other summoners when matched against them), but I heard he was an amazing summoner.

    Quote Originally Posted by Stormfur View Post
    Feast can stack the deck against you right from the start (poor matchmaking + a very limited and shrinking pool to draw from + queues that last for hours), and that can make even the most determined player feel defeated right out of the gate.
    This is irrelevant, this happens to everyone and everyone has the same opportunity to compete.

    Quote Originally Posted by Stormfur View Post
    And I agree that losing SHOULD spur you to try harder -- but we all know that losing is the core source of the toxicity in Feast. So much so that they had to remove the chat and adjust the skills to encourage more people to play (which doesn't seem to have helped much IMO). Even when they made it so that only your highest score counts on the boards, it didn't really do much for participation. If you lose, you still have to make up lost ground for the points you lost. Combine that with multiple losses and the aforementioned deck stacked against you in some cases, and realistically, who's going to look at that and go "Oh shucks. I just need to try harder!"
    Losing resulting in toxicity is a personality issue. Because *some people* have poor sportsmanship doesn't mean you dismantle the competitive model and give the prizes away, that doesn't make sense. Deal with the problem directly and address directly those that bring down the game mode. If people don't want to play the game mode for fear of *some people* being negative, then they don't deserve top 100 because they didn't compete.

    Quote Originally Posted by Stormfur View Post
    They could even tie old rewards to number of kills/assists just as they did the minions. It's no less a show of skill if you killed or healed X number of players in the small seasonal window that those rewards were available versus doing it at your own pace. Some people hunt to the exclusion of everything else and already have their Centurio Tiger. Others go at a more relaxed pace - and know that it will still be there even if it takes them years. That encourages people to continue.
    Top prizes are top prizes. They are not handouts, they are not participation rewards. Achieve top 100, get top prizes. Anything less is, quite literally, "less a show of skill" because you didn't win as much as the people that made into top 100.
    (6)
    "Dream lofty dreams, and as you dream, so you shall become." - James Lane Allen

  4. #14
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    What about y'all that want it: git gud, stop complain of anything and start winning. Think people. Think.
    (4)

  5. #15
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,782
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Likewise, this thread isn't directed at you personally, but to anyone who tries to paint me in a certain and very wrong light, I'm going to clarify it right now.

    Quote Originally Posted by Nirokun View Post
    It's not directed at you because you deem yourself a "collector" and don't care about anything other that being able to acquire everything in the game.

    This reply is just to undo any misinformation you cause, so that others reading this thread can not be swayed wrongfully.
    Wow. Talk about misinformation! I'm the farthest thing from a collector. I have a grand total of....*checks minion website* 154 of 292 minions or just slightly over half. Yep. Some collector I am. You, Nirokun, have more minions than I do.

    Quote Originally Posted by Nirokun View Post
    I cannot participate in the Olympics, win a gold medal, and ask for it to say another year.
    You guys keep comparing this to the Olympics. It is a video game. Winning in Feast is no more like the Olympics than winning the child's game Operation makes you a brain surgeon.

    Quote Originally Posted by Nirokun View Post
    Losing resulting in toxicity is a personality issue. Because *some people* have poor sportsmanship doesn't mean you dismantle the competitive model and give the prizes away, that doesn't make sense.
    I don't want to dismantle Feast. I don't want to give the prizes away. I want to encourage more people to play it (something it desperately needs) by making rewards more attainable. Like what was suggested at the beginning of this thread, I'd like old rewards purchasable with wolf collars in time. Not marks, collars, and a decent amount of them too. That way, you have to actually PLAY the mode to get the reward. And just like with Primal mounts and Savage modes, the ones who scored in the top 100 or otherwise beat the mode first get their rewards first. I have no problem with that at all.

    Opening up Feast rewards to more of the playerbase won't suddenly nullify your achievement. The devs did this with the minions (because the JP playerbase was upset about it), and guess what! A grand total of 3.5% of players have the Hellhound minion. Some people won't touch Feast with a 10-foot pole no matter WHAT you put in there. I agree, those people shouldn't get the reward from that mode. Hell, even with Rival Wings, which was speedhacked-to-death practically upon its inception, requires an infusion of participation from the playerbase on specific days because no one plays it. . I don't want to see that happen to Feast.

    I wish they would deal with the problem directly. I enjoy Feast and I have played every season since Season 3 (to varying degrees because of real-life things). But it is rife with problems and as these problems continue and escalate, fewer and fewer people participate. Feast needs a resuscitation and it shouldn't be left up to the playerbase to carry it's barely-clinging-to-life corpse through the streets and tell people how great it is.
    (3)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

  6. #16
    Player
    Aviars's Avatar
    Join Date
    Dec 2015
    Posts
    524
    Character
    Aviars Lightsworn
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Stormfur View Post
    I don't want to give the prizes away.
    Quote Originally Posted by Stormfur View Post
    They could even tie old rewards to number of kills/assists just as they did the minions.
    Says one thing and says another



    At the end of the day, top 100 rewards for top 100 players and they should stay season locked. Nirokun is on point.

    I also want to say that the minions were changed from a top reward to a general reward. The top 10 were still compensated with another exclusive top 10 reward that you can no longer get buddy.
    (6)
    Last edited by Aviars; 11-13-2018 at 05:50 AM.

  7. #17
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,782
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Giving away = something like you'd get from an event, like the Moogle stuff they did recently.

    Tied to an achievement like number of kills/assists does not equal a give away. It would be more like the Centurio tiger. Learn the difference, buddy.

    Also, oooooh, earrings. I'm positively quaking in my boots.
    (2)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

  8. #18
    Player
    Kaiche's Avatar
    Join Date
    Aug 2013
    Location
    The Fold
    Posts
    199
    Character
    Reeka Teeks
    World
    Phoenix
    Main Class
    Black Mage Lv 82
    (4)

  9. #19
    Player
    Zephera's Avatar
    Join Date
    Aug 2015
    Posts
    299
    Character
    Zephera Mortera
    World
    Zalera
    Main Class
    Monk Lv 80
    Gotta love the "non toxic" PvP community.
    (4)

  10. #20
    Player
    Newmanxeno's Avatar
    Join Date
    Oct 2016
    Posts
    331
    Character
    Francia Alto
    World
    Seraph
    Main Class
    Gladiator Lv 1
    I don’t get how giving the rewards away later spoils the game for anyone. I’ve received three seasons worth of rewards, if I see people later with them it’s not going to bother me. It’ll just make me feel sad for them that they had to go through the Feast.
    (3)

Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast