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  1. #11
    Player

    Join Date
    Jan 2012
    Posts
    21
    @Raldo, regarding increasing NPCing prices, after a bit more thought, you're right probably we shouldn't tamper too much or else it might give rise to gilselling activities etc.

    @Roaran, thanks for the input. I consider myself as a seller and not much of a buyer because I churn out drops and local leve rewards into finished products, my sell to buy ratio is probably like 10:1. (Which illustrates why demand is so low in the market nowadays too, if the average player is just like me)

    The whole undercutting/adjusting for equilibrium thing is understandable for the time being, and I'm willing to price my goods down in order to compete, even though it's a bit frustrating.

    But just to clarify, my main argument is about the open price system that the wards use now. It benefits the newest seller to join the selling queue ONLY. So every new seller undercuts the previous seller, and at the current rate, more sellers join the queue than buyers buying out the stock on sale.

    Whereas in the closed price auction house, 7-8 sellers MAY THINK THEY ALL have an equal chance to make the next sale, cancelling the need to drastically undercut the prices. By not knowing how much competitors would price their goods, every seller would undercut very little to minimize potential loss.

    I'm not proposing a fix to excess demand, if I were I would ask SE to decrease leve rewards, change recipes etc, that would be a slightly different but more complicated topic.

    Changing the price system is going to stabilize items prices (less undercuts) giving some reassurance to big sellers like me and other crafters out there.
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    Last edited by lucas_b; 02-21-2012 at 04:04 PM. Reason: grammar