Hello, I am hoping this gets read by a game dev and taken into consideration. First I am not looking to start a comment war on the "get good" topic that will most likely be thrown at me for this but rather want to just voice my concerns and ideas to the game devs and community. Now, Dungeons are currently viewed as boring content with little reason to be done besides GC Seals and Tomes. As such many want them done in 5 minutes or less and this means they want to pull everything and get straight to the boss in as little time as possible. Now yes I can understand wanting to get done and move onto the next quest you have or farming the next item you want, however the toxicity that is being bred in the community over this is really starting to show on the forums and in gameplay.

Thankfully I have found a nice FC and can run things with them and enjoy my gameplay, however there are always times when I'm the only one online and as such I have to queue for a random group. Getting into why this toxic idea that everything needs to be a massive pull of about 4-5 groups of 3-4 mobs each is cause of the fact that AOEs hit everything in their area and do a good deal of damage. I can see the logic behind that in the fact of having that many in the group of mobs being hit you are of course outputting more DPS. Still it's a bothersome way to go about things when instead of asking the tank to pull more the healer or dps will simply go pull it themselves. And of course you can't counter this in any way as Dungeon mobs just don't hit hard.

There needs to be an update of all Dungeons to make it where the mobs are more like Elite Mobs that have more HP and hit harder than those found out in the world. Now not saying every fight should be a boss battle, but having the danger sense that if the DPS goes and pulls something then he won't last but 2-3 hits before dying should deter people from being toxic about how big the pull is.

Now others say you need to pull big no matter what and I hate that, the game isn't just a trash mob fight and then boss, it's a series of pulls that lead up to the boss fight. Otherwise everything should just be Trials where you immediately are at a boss and go from there, the whiners want instant win, instant gratification, instant loot, instant stroking of the epeen, etc. Yet there are many who want to enjoy the challenge of the game and even just the normal flow of the game where each role has it's purpose, not a party where everyone is DPS and there's 1 person tossing out a heal every now and then, it just isn't fun that way. If you did that then there would be no need to have classes at all and just have everyone be given the healing spells and DPS skills/spells and let them just spam away with whatever they want to.