
Originally Posted by
PretzJG
Let me ask you all this question, WHY are you BORED in a Dungeon? Cause mobs hit "like wet noodles" as one person put it, and they don't have to heal as much. As for everyone pointing out the Main Class I show here.....yeah smart, I have a 52 BLM on one server, a 50 WHM as well, and a few other characters on other servers of varying levels. No I haven't gotten to HW and SB content on them but let me say this again, the issue is that anything seen as below lvl cap savage or extreme is seen as totally boring and not worth doing to many players I run into. It is just another jaunt through the dungeon and they want it over as fast as they can. I can get that, what I don't get is why it has to be so bad that DPS and Healers are going off and pulling, instead of asking the Tank to pull more or doing what they can to burn down the mobs they have pulled faster. What I'm suggesting is make the dungeons CHALLENGING again, make it where if you pull too much or if the DPS or Healers run ahead and pull more groups then it could result in a wipe, causing you to waste time instead of going FASTER. Make it so that Roles actually MEAN SOMETHING instead of just at the boss fights and that the healer is the only one with a healing spell.
Sure as a BLM I can spam Fire 2 and Thunder 2 all day long and burn down a group of 5-10 mobs quickly if the tank can hold the agro. But that is the same boring setup as saying you are bored having to use Fire 1 and Thunder 1 to burst down single targets. I want the dungeon to feel like content you actually need a group for, not something you could solo as a healer as long as your MP never ran out, or duo as a Tank and Healer or DPS and Healer. Give the mobs a feel of danger, and why not add in where they can drop treasure chests that have some good items in them, something to make it feel less like a slog and more of an epic quest.