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  1. #11
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    You're probably going to have a little fun on the beginning part of a certain level 57 dungeon.
    (0)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  2. #12
    Player FFgame's Avatar
    Join Date
    Dec 2017
    Posts
    114
    Character
    Mordavia Planeswalker
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Kaiten_kenbu View Post
    And that's why playing as tank is great.

    You decide the pace the dungeon goes.
    Tanks do not decide the pace of the dungeon, the group as a whole does.
    (2)

  3. #13
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,339
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Kaiten_kenbu View Post
    And that's why playing as tank is great.

    You decide the pace the dungeon goes.
    If a tank wants to pull small just because they think they are a big bad tank and therefore has the absolute and final say and the dps start pulling other mobs into the fray but said tank is too stubborn, lazy or full of themselves to do their job and I am a healer...

    I turn my priority to keeping the dps alive and let the tank do their thing and if they die, so be it. And I will stay with the dps even if the tanks just runs away to the next pack. Tanks need to learn their place. Just because you want to be a tank doesn't mean you can treat the rest of the pt like garbage.

    And OP, if you want to play differently than the majority its good you found ppl who like your own style of play. This whole mentality of "What I want to do is better than what the vast majority want to do and therefore the devs need to change the game to better suit my tastes" is why we already have a group of devs that cant figure out how to make a decent piece of content. Cause you are all really really loud yet very very few.
    (1)
    Last edited by MicahZerrshia; 11-11-2018 at 07:02 AM.

  4. #14
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kaiten_kenbu View Post
    And that's why playing as tank is great.

    You decide the pace the dungeon goes.

    If DPS or heals want to go and pull mobs, I'll just let you die.

    You spank it, you tank it.

    And don't worry, I don't skip any mobs.
    This threat has little bite nowadays since dungeons typically hit like wet noodles. As a healer, I'll outright beg DPS to pull extra mobs if the tank refuses otherwise I'm bored out of my mind. At least then I'll actually have to heal.
    (1)

  5. #15
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,183
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Whenever there's any content that you want to run a specific way, and the way you want to run it is important enough to you that you would write a forum post about not getting to run it that way, you should be using /partyfinder to run it. Regardless of what that content is or how you want to run it.


    I must say though, it's incredibly bizarre to hear this complaint from a BLM. They are rockstars on large group pulls.
    (2)
    Error 3102 Club, Order of the 52nd Hour

  6. #16
    Player
    Driskus's Avatar
    Join Date
    Jul 2017
    Posts
    208
    Character
    Driskus Blackstone
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by PretzJG View Post
    Getting into why this toxic idea that everything needs to be a massive pull of about 4-5 groups of 3-4 mobs each is cause of the fact that AOEs hit everything in their area and do a good deal of damage. I can see the logic behind that in the fact of having that many in the group of mobs being hit you are of course outputting more DPS. Still it's a bothersome way to go about things when instead of asking the tank to pull more the healer or dps will simply go pull it themselves. And of course you can't counter this in any way as Dungeon mobs just don't hit hard.
    I find it pretty hard to understand why a BLM of all jobs would want small pulls over big ones. The job is practially made for handling large pulls easily. The same can pretty much be said for WAR & DRK on the tank side of things. As a WHM main, if I'm spending the entire fight without having to use a single heal (OGCD heals included), then there's really no reason for the tank to not pull more.

    Quote Originally Posted by PretzJG View Post
    There needs to be an update of all Dungeons to make it where the mobs are more like Elite Mobs that have more HP and hit harder than those found out in the world. Now not saying every fight should be a boss battle, but having the danger sense that if the DPS goes and pulls something then he won't last but 2-3 hits before dying should deter people from being toxic about how big the pull is.
    The only thing this would accomplish is making things harder on newer, less-skilled groups. If they made the mobs hard enough to where top-tier groups could only handle one pack at a time, less-skilled players wouldn't even be able to clear the dungeon. As for the mobs not hitting hard enough thing, your opinion on that will change really quick once you hit 57, and even more at 65-69. Some of those dungeons will hit DPS so hard that they're lucky if they survive one round of auto-attacks.

    Quote Originally Posted by PretzJG View Post
    Now others say you need to pull big no matter what and I hate that, the game isn't just a trash mob fight and then boss, it's a series of pulls that lead up to the boss fight. Otherwise everything should just be Trials where you immediately are at a boss and go from there, the whiners want instant win, instant gratification, instant loot, instant stroking of the epeen, etc. Yet there are many who want to enjoy the challenge of the game and even just the normal flow of the game where each role has it's purpose, not a party where everyone is DPS and there's 1 person tossing out a heal every now and then, it just isn't fun that way. If you did that then there would be no need to have classes at all and just have everyone be given the healing spells and DPS skills/spells and let them just spam away with whatever they want to.
    Unfortunately this game isn't designed to be difficult enough to where each role has to only do its primary role 100% of the time. Even if they did make things much harder, the more-skilled players would still be pulling big, because they know how to handle it.

    Speedrunning Brayflox Hard back in the day was probably one of the most fun things I've done in the game, because it was one of few dungeons where pulling everything was actually a real challenge (and there were plenty of PFs specifically for it back then). When you hit the 60 & 70 dungeons you're going to get bored incredibly fast if you're only seeing single pack pulls. Even wall-to-wall pulls in those dungeons do virtually no damage to any decent tank.

    In the end, if you really only want small pulls, you're better off using the party finder and mentioning it in the description. I can't say how successful you'll be at getting a party together in a decent amount of time, because the vast majority of players are going to want at least slightly bigger pulls if they know the group can handle it.
    (3)
    Last edited by Driskus; 11-11-2018 at 11:42 AM. Reason: Character limit :(

  7. #17
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by PretzJG View Post
    There needs to be an update of all Dungeons to make it where the mobs are more like Elite Mobs that have more HP and hit harder than those found out in the world. Now not saying every fight should be a boss battle, but having the danger sense that if the DPS goes and pulls something then he won't last but 2-3 hits before dying should deter people from being toxic about how big the pull is.
    No one's being toxic about pull size for the sake of pull size. They're asking simply that you play well, or at least do not intentionally hamper others by pretending there's some monstrous force limiting you when there's not. Dungeons are for dungeoning, not RPing (unless you go specifically with people with that intent).
    (3)
    Last edited by Shurrikhan; 11-11-2018 at 12:37 PM.

  8. #18
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Black mage arguably the best DPS for aoes complaining about large pulls...
    (3)

  9. #19
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DrWho2010 View Post
    When you have been at level cap and been playing for 3-4-5 years you will most definitely change your tune lol
    As someone who has been playing since the start and is at level cap, the OP has it right. The dungeons are boring, linear and need a revamp to make them more challenging and engaging.
    (0)

  10. #20
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lambdafish View Post
    As someone who has been playing since the start and is at level cap, the OP has it right. The dungeons are boring, linear and need a revamp to make them more challenging and engaging.
    I think most of us can agree there exists a form of revamp that would be beneficial. What we're doubting is the direction the OP seems to be suggesting, if only due to the warrants given for the necessary change.
    (2)

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