You're probably going to have a little fun on the beginning part of a certain level 57 dungeon.


You're probably going to have a little fun on the beginning part of a certain level 57 dungeon.
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn



If a tank wants to pull small just because they think they are a big bad tank and therefore has the absolute and final say and the dps start pulling other mobs into the fray but said tank is too stubborn, lazy or full of themselves to do their job and I am a healer...
I turn my priority to keeping the dps alive and let the tank do their thing and if they die, so be it. And I will stay with the dps even if the tanks just runs away to the next pack. Tanks need to learn their place. Just because you want to be a tank doesn't mean you can treat the rest of the pt like garbage.
And OP, if you want to play differently than the majority its good you found ppl who like your own style of play. This whole mentality of "What I want to do is better than what the vast majority want to do and therefore the devs need to change the game to better suit my tastes" is why we already have a group of devs that cant figure out how to make a decent piece of content. Cause you are all really really loud yet very very few.
Last edited by MicahZerrshia; 11-11-2018 at 07:02 AM.




This threat has little bite nowadays since dungeons typically hit like wet noodles. As a healer, I'll outright beg DPS to pull extra mobs if the tank refuses otherwise I'm bored out of my mind. At least then I'll actually have to heal.





Whenever there's any content that you want to run a specific way, and the way you want to run it is important enough to you that you would write a forum post about not getting to run it that way, you should be using /partyfinder to run it. Regardless of what that content is or how you want to run it.
I must say though, it's incredibly bizarre to hear this complaint from a BLM. They are rockstars on large group pulls.
Error 3102 Club, Order of the 52nd Hour

I find it pretty hard to understand why a BLM of all jobs would want small pulls over big ones. The job is practially made for handling large pulls easily. The same can pretty much be said for WAR & DRK on the tank side of things. As a WHM main, if I'm spending the entire fight without having to use a single heal (OGCD heals included), then there's really no reason for the tank to not pull more.Getting into why this toxic idea that everything needs to be a massive pull of about 4-5 groups of 3-4 mobs each is cause of the fact that AOEs hit everything in their area and do a good deal of damage. I can see the logic behind that in the fact of having that many in the group of mobs being hit you are of course outputting more DPS. Still it's a bothersome way to go about things when instead of asking the tank to pull more the healer or dps will simply go pull it themselves. And of course you can't counter this in any way as Dungeon mobs just don't hit hard.
The only thing this would accomplish is making things harder on newer, less-skilled groups. If they made the mobs hard enough to where top-tier groups could only handle one pack at a time, less-skilled players wouldn't even be able to clear the dungeon. As for the mobs not hitting hard enough thing, your opinion on that will change really quick once you hit 57, and even more at 65-69. Some of those dungeons will hit DPS so hard that they're lucky if they survive one round of auto-attacks.There needs to be an update of all Dungeons to make it where the mobs are more like Elite Mobs that have more HP and hit harder than those found out in the world. Now not saying every fight should be a boss battle, but having the danger sense that if the DPS goes and pulls something then he won't last but 2-3 hits before dying should deter people from being toxic about how big the pull is.
Unfortunately this game isn't designed to be difficult enough to where each role has to only do its primary role 100% of the time. Even if they did make things much harder, the more-skilled players would still be pulling big, because they know how to handle it.Now others say you need to pull big no matter what and I hate that, the game isn't just a trash mob fight and then boss, it's a series of pulls that lead up to the boss fight. Otherwise everything should just be Trials where you immediately are at a boss and go from there, the whiners want instant win, instant gratification, instant loot, instant stroking of the epeen, etc. Yet there are many who want to enjoy the challenge of the game and even just the normal flow of the game where each role has it's purpose, not a party where everyone is DPS and there's 1 person tossing out a heal every now and then, it just isn't fun that way. If you did that then there would be no need to have classes at all and just have everyone be given the healing spells and DPS skills/spells and let them just spam away with whatever they want to.
Speedrunning Brayflox Hard back in the day was probably one of the most fun things I've done in the game, because it was one of few dungeons where pulling everything was actually a real challenge (and there were plenty of PFs specifically for it back then). When you hit the 60 & 70 dungeons you're going to get bored incredibly fast if you're only seeing single pack pulls. Even wall-to-wall pulls in those dungeons do virtually no damage to any decent tank.
In the end, if you really only want small pulls, you're better off using the party finder and mentioning it in the description. I can't say how successful you'll be at getting a party together in a decent amount of time, because the vast majority of players are going to want at least slightly bigger pulls if they know the group can handle it.
Last edited by Driskus; 11-11-2018 at 11:42 AM. Reason: Character limit :(
No one's being toxic about pull size for the sake of pull size. They're asking simply that you play well, or at least do not intentionally hamper others by pretending there's some monstrous force limiting you when there's not. Dungeons are for dungeoning, not RPing (unless you go specifically with people with that intent).There needs to be an update of all Dungeons to make it where the mobs are more like Elite Mobs that have more HP and hit harder than those found out in the world. Now not saying every fight should be a boss battle, but having the danger sense that if the DPS goes and pulls something then he won't last but 2-3 hits before dying should deter people from being toxic about how big the pull is.
Last edited by Shurrikhan; 11-11-2018 at 12:37 PM.



Black mage arguably the best DPS for aoes complaining about large pulls...




As someone who has been playing since the start and is at level cap, the OP has it right. The dungeons are boring, linear and need a revamp to make them more challenging and engaging.
I think most of us can agree there exists a form of revamp that would be beneficial. What we're doubting is the direction the OP seems to be suggesting, if only due to the warrants given for the necessary change.
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