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  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Spuffin View Post
    The point I'm trying to make is that Final Fantasy 11 has a much better animation pool for weapon skills and the higher you advance in skill the better the animations/damage they get.
    Yess... I remember all those cool looking weapon skills before level 54~... oh wait, they all sucked, two exceptions aside.

    Then of course the quantity of weapon skills in XIV as opposed to XI.. Anyway, direct comparisons ftw.
    (0)

  2. #2
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    I agree that most of the animations for skills are lacklustre, but there are a few really good ones. I like Luminous Spire from Gladiator and Simian Thrash from Pugilist, among a few others. The Conjurer ancient magic spells are really terrible.
    (0)

  3. #3
    There are a LOT of FFXI WS's that were epic and DIFFERENT...

    I play a LNC now, and literally its either "Stab" or "Sweep".. there is absolutely nothing else that my WS's do... that to me is ridiculous and just poorly designed...

    In FFXI there was plenty of differences... I could tell the difference between a Retribution or an Earth Crusher... and I won't even get into how intense the WS's were for relics...

    This is something that will HAVE to change in FFXIV... it creates lackluster battles with no excitement.... Everyone is just executing similar moves~

    Edit:
    The big issue with this is the cross class ability to use non-class specific WSs....
    I can't do something epic with my LNC if I have a bow equipped... therefore they need to create generic looking animations to match everything else.... pretty short sighted imo...
    (0)
    Last edited by Maverick_Hawkeye; 03-23-2011 at 02:02 AM.

  4. #4
    Player
    vax's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    FFXI WS 1-55 kinda sucks. The really nice ws started when they add nyzul ws, king's justice, drakesbane, etc.

    If se make an huge animation on lower lvl ws ppl will start to say something like "I preffer ws lvl 1 than lvl 70 one. (when they start to expand the limit 50+
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  5. #5
    Player

    Join Date
    Mar 2011
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    174
    Dancing edge sucked?
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  6. #6
    Player
    Orophen's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    49
    Character
    Orophen Smith
    World
    Excalibur
    Main Class
    Armorer Lv 50
    There were a few notable exceptions in the early levels of FFXI, but for the most part, low level WSes were all the same or similar animation. The main defining factor between low level WSes were the visual effects. Go look at Fast Blade to Spirits Within. Go look at Ranger. How many low level dagger weapons skills are just a stab or a slash? Most of them. There isn't really much deviation in what your character is doing. It's just that you might do it one or two more times. With a few exceptions all low level weapons skills are like that in FFXI. FFXIV mimics FFXI in this way perfectly. Most are the same animation with a few exceptions that are unique. That's completely clear if you're actually looking.

    That being said, it doesn't take away from the fact that people would be a lot happier with more distinct animations for all their weapons skills. I would also have to say that I would expect a bit more from a next gen game, too. But that just isn't feasible with the way the armory system works. Skills need to be able to be used across different classes. If every Gladiator weapon skill is doing crazy slashing twirls with a sword, how is that going to translate to your Pugilist or Archer? The only remedy for this with the current battle system is a different animation for every single weapon skill for every single class in the present and the foreseeable future. That's not going to happen.

    Best you can hope for is that the upcoming battle system changes dump a core mechanic of the armory system and remove cross class skills entirely. Otherwise, you're just complaining about something that nothing can be done about. Which seems kinda pointless.
    (0)
    Last edited by Orophen; 03-23-2011 at 03:22 AM.

  7. #7
    Player
    vax's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by God View Post
    Dancing edge sucked?
    DE is attached at level 60 with an A weapon (at least when the level limit was 75) and 57-58 putting merits on dagger.
    I think sidewinder is the first good looking ws on xi and it's a level 55 one.
    (0)

  8. #8
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    95% of the weaponskills in FFXI were default animations chained together at different speeds with big graphical effects plastered ontop.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  9. #9
    Player
    Armageddon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Lord Armageddon
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Cairdeas View Post
    95% of the weaponskills in FFXI were default animations chained together at different speeds with big graphical effects plastered ontop.
    at least it was catchy. FFXIV they didn't even bother, they are all weak and look the same.
    All that From a game that took 5+ years, millions of dollars to make and have the capability to have stunning graphics visual effect.
    Shame on SE.

    We shouldn't even have to compare FFXIV to a 10 year old game and graphic engine.

    And let’s not forget, we look at it now and say FFXI low level WS were weak but back then when we all just started. Who's wasn’t amazed of seeing all those WS in Dune, seeing their first Skill chain and Magic burst.
    Well I was.

    And don’t get me wrong I enjoy playing FFXIV. I’m just saying I wasn’t amazed and still not amaze of any SC, magic visual effect.

    But graphic wise the game is beautiful and that’s maybe why I’m so disappointed.
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    212
    Yeah, i remember playing the open beta and thinking "Ah, these same effects on every WS must just be a place holder for actual content"..

    Not so much.
    (0)

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