Quote Originally Posted by AreeyaJaidee View Post
Nice post.

I'm interested. In what has TERA failed? I ask because I seriously don't know. Could you list some factual evidence please? Links would be nice.

I and everyone else know FFXIVs failings very well. Please help the comparison
tera isn't popular in korea because it lacks that eternal, retarded uphill treadmill grindy aspect that korean MMOs are known for. the pvp also inhibits a player's ability to run around randomly ganking everything in sight- which is another hallmark of korean MMOs.

in spirit, it's quite western. and the combat system is better than any i've experienced.

people say it lacks content/endgame, and looking at it objectively it absolutely does............ compared to established games like XI and WoW. compared to xiv, though? there is *far far far far far* more to do in tera. and, imo, you have a lot better time doing it there.

again, i've stood by xiv for a while now, and i want it to succeed. and i'm not abandoning it. but tera is just better in nearly every facet.

the only thing i could say it lacks is community, and community is one of the main reasons i was looking forward to xiv in the first place. but the community here sucks, too.

in xi, yeah HNM camps sucked. but sitting around for hours competing for claim, you got to know the people on your servers FAR better than you do in this game. there's no competition. everything is sectioned off in neat little instances where nobody has to fight with each other over anything. there's not even any reason to interact with anyone else outside of your group. and that sucks.

my LS rallied for 1.20, we beat moogle first day, we stuck around for about a week afterward... and then one by one we all completely lost interest. by the time they hotfixed the exploit most of us had completely stopped caring anymore. nobody even cared about speed run. we were all playing other games.

then in our boredom in between tera beta events, we decided we had nothing better to do... so we scheduled a couple moogle speed run attempts. most of us hadn't even been playing at all in the last month+, and it still only took us about 4.5 hours of attempts to get a sub-9 minute kill. so all it accomplished was rubbing in our faces the fact that this game is too easy and completely lacks any kind of tangible competition.

and now we're back to not caring anymore.

is tera considered a 'failure' in korea? yeah. but the japanese are enjoying it, europe is excited for it and it could be just what the doctor ordered for people who want something engaging that isn't WoW.

myself and my LS are more than happy to explore the game's possibilities while we wait (less and less patiently) for someone to inject XIV with the things it *really* needs *right now*.

(hint: NOT useless twaddle like player housing)