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  1. #21
    Player
    spectrabn's Avatar
    Join Date
    Feb 2017
    Location
    New Jersey
    Posts
    3
    Character
    Spectra Newms
    World
    Famfrit
    Main Class
    Lancer Lv 65

    DKK opinion

    For me as much as drk grew on me and I been getting better at it, I really wish they would change drk to a dmg dealing job again. In final fantasy 11 online I was so good at drk and had so much fun cause that much dmg like a dark grim reaper. Anyone else feel this way?
    (2)

  2. #22
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,584
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by spectrabn View Post
    For me as much as drk grew on me and I been getting better at it, I really wish they would change drk to a dmg dealing job again. In final fantasy 11 online I was so good at drk and had so much fun cause that much dmg like a dark grim reaper. Anyone else feel this way?
    No and the chance anyone agreeing no matter in how many DRK threads you will post this is close to zero.

    Get over it already.
    (6)

  3. #23
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by spectrabn View Post
    For me as much as drk grew on me and I been getting better at it, I really wish they would change drk to a dmg dealing job again. In final fantasy 11 online I was so good at drk and had so much fun cause that much dmg like a dark grim reaper. Anyone else feel this way?
    Every job is a damage dealing job.

    If Dark changed to Red and dealt 50% more damage, it would still be awful because the gameplay is stale.
    (0)

  4. #24
    Player
    Grafeit's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Ka'rhen Tia
    World
    Mateus
    Main Class
    Dragoon Lv 70
    Kabooa, explain what you mean by saying that DRK is “stale”

    I know everyone hates on the amount of effort the DRK requires to keep up with the other tanks (so to speak), but I think it’s far from stale.

    Personally, I enjoy the resource management, and feel like I’m relatively good at it and TBH everyone says it’s not a good idea to burn through MP, but I can burn through my MP and in 5 seconds have it refilled. I’ve never actually found myself in a spot where I can’t cast the ability that I need when it’s off cool down. I like having access to so many temp buffs, and worst case scenario, I can chain my temp buffs consistently for most boss fights (outside of raids) and make myself MUCH more durable when need be. I don’t always know when to pop living dead, but to be honest, I’ve got a macro that says “I’ll buy us some time. Get the others up and only focus on healing me to 100% once I’ve been reduced to 0%” (not very creative/fun but it works) and if something goes wrong and it’s me and a Healer, I can use that at the last moment, paired with my Mitigation buffs, and it’s usually enough for the Healer to get everyone up (or at least the second Healer) and feels pretty darn good when you help pull off a save like that. In AoE fights, you become an endless font of MP (blood weapon [or Blood Price if you’re getting beat up], salted earth, dark passenger [the blind also makes you more durable], abyssal drain, and spam quietus) using that combo you’ll never run out of MP, and you can even spam DA>Abyssal Drain for sustainability.

    I think the class is FAR from stale, but after talking to people here I can’t deny that there is less team synergy/utility than the other tanks. Maybe add more AoE fights that are prolonged just a little? Add a DoT to the DRK maybe, and some sort of magic resistance debuff? Like I said, things could be improved, but the class isn’t stale.
    (0)

  5. #25
    Player
    Grafeit's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Ka'rhen Tia
    World
    Mateus
    Main Class
    Dragoon Lv 70
    *edit*

    Sorry, I don’t have an option to edit, I’m on a mobile device.

    To be clear, Kabooa I wasn’t trying to be rude or discredit your opinion. I just wanted to understand it more, because from MY point of view, stale might be the wrong word.

    Cheers!
    (0)

  6. #26
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Grafeit View Post
    *edit*
    Sorry, I don’t have an option to edit, I’m on a mobile device.
    Just an FYI since I see this quite a bit on the forums. You can edit your posts on a mobile device, you just need to switch from the mobile site to the full site.
    (0)

  7. #27
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Grafeit View Post
    To be clear, Kabooa I wasn’t trying to be rude or discredit your opinion. I just wanted to understand it more, because from MY point of view, stale might be the wrong word.

    Cheers!
    I'll clarify by saying I find -all- the tanks stale, but Dark Knight is the worst offender.

    By stale, I mean there are very few moving parts and considerations. They are discount melee Jobs, without positional requirements, and without multiple buff timings to line up with themselves and with others. Where DPS jobs hit their cooldowns according to buff windows, synergy stacking, and pushing the Deeps, half of the Tank's abilities are based around the Boss using a tank buster, a highly telegraphed and strictly scheduled ability.

    The three jobs also have very little distinguishing them on a basic level, from each other, and arguably from Melee. An upkeep combo, a spam combo, and a threat combo. Where the Dark Knight falls short is it doesn't even have an upkeep combo (Unless we count Siphon Strike, which is part of the spam combo). Dark Knight does not change much from ARR to SB.

    Resource juggling isn't all that engaging anymore since the much needed Dark Knight buffs. You keep 2400 in reserve in case you need to TBN but otherwise you dump all your MP as much as you can, while dumping blood so you don't overcap. The only point where this isn't true is when raid buffs are coming back online.

    Activity =/= Engagement. Hitting buttons more often doesn't make the gameplay more engaging.
    (2)

  8. #28
    Player
    Grafeit's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Ka'rhen Tia
    World
    Mateus
    Main Class
    Dragoon Lv 70
    Well...

    When you put it that way, sure, all tanks are stale? I don’t think having a third combo makes the other tanks more engaging? If anything, it’s more muddy to bounce between 3 combos, for no real reason...


    Hence why I mentioned more AoE fights, buffs, debuffs, etc..

    I think a tank role in any game is stale based on your statement. Give more AoE boss fights, give more of a reason to turn the boss (instead of now, we turn them from the party, and then they mem-wipe or throw random AoEs at random players..) otherwise, as it is now, an AoE boss fight means the MT doesn’t do much, and OT just snaps aggro and pulls the single mob away from the boss and then it’s business as usual.

    Mind you, I came from EQ2 (Vanilla to Thalumbra) and even in EQ2 (arguably a grandfather of MMO’s) a tank stands still holding aggro from DPS Machines...the mechanics always fall on DPS, but that’s not the DRK being stale per se, it’s just a lack of tank mechanics. Sure, occasionally we eat an AoE to spread damage, but other than that, we stand still and try to survive doing moderate damage.
    (2)

  9. #29
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    I think what it is, it's that DRK is very much so a subjective kind of class that requires an acquired taste. Either you enjoy high APM activity, or you don't. Either you enjoy having several rotations to consider, or you don't. You either enjoy having to put in thought about optimization, or you don't. The list could go on, but I'll give my own personal view as an example:

    I come from playing DRK in heavensward, where DRK had numerous oGCDs to use, some that could only be activated on random procs. I hated it and thought it was just a lot of RNG-based button-bloat, but others liked it and cited it as engaging. So when the switch was made to consolidate all those oGCDs into simply Dark Arts, it was a change I much appreciated, but again, others will tell you an experience like "the job was stripped naked!"

    A lot depends on how your tastes are. But I'll drop the veil and say if you enjoy SB DRK, you have good taste.
    (0)

  10. #30
    Player
    Provoke's Avatar
    Join Date
    Mar 2014
    Posts
    133
    Character
    Narcissus Arcanum
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kabooa View Post

    Dark Knight does not change much from ARR to SB.
    Dark Knight was in ARR?
    (0)

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