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  1. #1
    Player
    Grafeit's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Ka'rhen Tia
    World
    Mateus
    Main Class
    Dragoon Lv 70

    Dark Knight Current State

    Hi everyone!!

    I’ve been gone for a VERY long time. I played consistently through ARR, took a break until HW came out, played for 2-3 months, then just came back again. I’ve completed SB MSQ, I chose DRK to take to level 70 (I’m not huge on min/maxing multiple classes), and I’m getting feedback from other players that DRK can’t be MT in Omega or even in the Ivalice raids..I was talking to some players on Mateus and everyone keeps telling me that DRK is the worst tank, they’re so bad, I should switch to WAR or PLD..

    I keep looking online for a comprehensive list of what makes DRK soooo bad, but I just keep reading very generalized “The other two tanks are better” statements with no real supporting information. I like DRK, it makes sense to me, and most of the time I don’t feel like I struggle. However, and this may not be specific to DRK, in end game dungeons (level 70 ones), I don’t die but I spend a good portion of fights at about 25%-40% HP. Mind you I don’t belong to an FC and don’t have friends that play, and I ONLY do duty finder. I just feel squishy..
    (0)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    While DRK definitely has issues and is technically the worst due to several little factors of potency or skill function, its really not that far behind the others, over all tank balance is probably the best its ever been.
    DRK is clunkier to play, and so its more difficult to play well. With enough practice you can still perform well as a DRK providing you enjoy spamming Dark Arts.

    If you're feeling squishy:
    1. Make sure you've got the best gear you can get.
    2. Practice using cooldowns at appropriate times. Not so simple, but its one of the most important things to learn as a tank so that you can progress to leaving tank stance. DRK actually has some of the best ones in Dark Mind and The Blackest Night, but you'll need all your role actions too.
    3. Avoid White Mages! (jk)

    DRK can totally be mt in Ivalice, not so sure about Omega, at least for pugs.
    But one of my FC members is an awesome DRK and I once saw her solo Midgardsormr (normal) after the rest of us died, so with DRK its really down to player skill, it just has a bit of a higher skill ceiling.
    (2)

  3. #3
    Player
    Grafeit's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Ka'rhen Tia
    World
    Mateus
    Main Class
    Dragoon Lv 70
    Thanks!!

    I am pretty good at using my CDs, except Sole Survivor, I usually use that too early, and don’t get the bonus from my target dying while it’s active. I have no issues with spamming Dark Arts..in fact, I assumed I was using it too much. My rotation is essentially one full rotation of my enmity combo (with dark arts), then I start with blood price and the aoe that does damage over time. Then spam dark arts and my mana steal/life steal combo. EVERY action I make I try to make sure I use DA first.

    There is one ability that I am not sure about, the AoE that heals me when I use dark arts. The potency is low, and the heal is minimal (unless there are a BUNCH of enemies), I use it very rarely, and kind of don’t even want it on my hotbars lol...
    (0)

  4. #4
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    DRK is fully capable of MTing anything in the game and I have MTed all the Ivalice raids and Omega as DRK with no problem, although I admit I am fond of OTing them and putting my ability to cast TBN on the MT to good use.
    While DRK definitely has issues that need to be addressed and I could see how they could hold the mantle of being the "worst" of the 3 tanks currently, there is very little in this game that is so demanding that it puts DRK into a position of not being up to the task at hand. Sure some tanks may shine a bit brighter at stuff, but DRK can still get the job done and should never be excluded from a group.

    Quote Originally Posted by Grafeit View Post
    There is one ability that I am not sure about, the AoE that heals me when I use dark arts. The potency is low, and the heal is minimal (unless there are a BUNCH of enemies), I use it very rarely, and kind of don’t even want it on my hotbars lol...
    The ability you are talking about, Abyssal Drain, is probably one of the most used abilities in a DRK's arsenal for large group pulls.
    For starters, it is an enmity generation ability like Unleash but the damage to mp cost is better whereas Unleash has better enmity to mp. Basically, you can use Unleash during a pull to get initial group agro and then keep up the damage and enmity with Abyssal Drain. If you are cycling TBN and Quietus to keep your MP up, you should have enough MP to pretty much spam Abyssal Drain until the pack is whittled down or dead. Since almost all other AoE damage abilities are gated by a cooldown time or Blood, Abyssal is your main go to for AoE damage, not including Salted Earth of course which you should just be keeping up.
    As for Abyssal Drain's Dark Arts effect, yeah it sucks that it doesn't get the regular damage boost that it gives to other AoE abilities but the heal should not be discounted. Basically you only want to use DA with it if there are a lot of enemies and the incoming damage is high enough that you want to give your healer a bit more of a cushion to help them out, otherwise just save your MP for more regular Abyssals.
    Lastly, in regards to it's "low potency", it is in-line with the other tank spammable AoE attacks with Abyssal having a potency of 120, Overpower having a potency of 130 and Total Eclipse having a potency of 110. While your non-AoE abilities may have bigger numbers attached to them, hitting 3 enemies for 120 potency each with a single attack will always be more damage dealt in total than hitting a single enemy for 300 potency with a comboed Soul Eater.

    Quote Originally Posted by Grafeit View Post
    My rotation is essentially one full rotation of my enmity combo (with dark arts), then I start with blood price and the aoe that does damage over time. Then spam dark arts and my mana steal/life steal combo. EVERY action I make I try to make sure I use DA first.
    If we are talking about boss fights, start them off with a DAed Plunge because it is a little extra initial enmity boost and gets you on the boss as soon as possible. Hit DA right before you go to engage the boss and then hit Plunge as soon as you are in range to be able to use it. From there I usually cycle straight into 2 DA boosted Power Slash combos, weaving Blood Price activation between Hard Slash and Spinning Slash in the first combo. I find that 2 DAed enmity combos is usually enough to last pretty much the whole fight without having to resort to using your enmity combo again. If you are with a good group that knows how to control their enmity and you are doing an 8-man with a co-tank that knows how to Provoke->Shirk to pad your enmity, you can trim down the initial enmity combos to 1 or even forgo them altogether.
    From there I normally drop tank stance, pop Blood Weapon and just unload my big hit DPS abilities like DA Carve & Spit, however it is not advised to drop tank stance until you are comfortable tanking and with the fight.

    I would also advise against trying to DA "EVERY action" as you will likely burn through your MP too quickly and not keep a comfortable reserve for TBN and DAing Carve & Spit as soon as it is off cooldown.
    You want to use DA as much as possible but not so much that you leave yourself MP starved most of the time.
    I would suggest a priority system for what to use DA on.
    In boss/single-target fights: Carve and Spit always gets DA priority since the damage boost it gets from DA is much greater than other single-target abilities, 350 potency (or ~275 if you factor the MP gain from the non DAed version) vs. 140. After that it will depend on the situation. If I am out of tank stance or I need an extra enmity boost, I tend to give priority to Plunge. If I am in tank stance I tend to give Soul Eater priority for the tiny bit extra to the self-heal. Asides from that it doesn't matter much as it will just be a flat +140 potency gain per DA, so I just slip them in wherever.
    In mass pulls: Dark Passenger get high or top priority for DA because of the massive damage boost in comparison to other AoE abilities as well as the extra blind effect. Asides from that you may want to DA Abyssal for the reason I already went over, but mainly your MP will be spent pumping out more Abyssals and not into DAs. If you are absolutely brimming over with MP and need to burn some off so that you don't fill your pool and waste MP gain, add DA to Quietuses.

    Quote Originally Posted by Grafeit View Post
    I am pretty good at using my CDs, except Sole Survivor, I usually use that too early, and don’t get the bonus from my target dying while it’s active.
    Try to time it where the mob you are using it on is just about to die. If I am worried that it may expire just a little before the mob dies, I will throw a little extra focused dps at them with things like Carve & Spit to finish them off more quickly.

    While you get more resources back if the target dies in the allotted time, you still get something back when the effect ends. Because of that, unless timing for an add to pop and get killed, you should for the most part just keep Sole Survivor on cooldown during a boss fight for the little extra healing and resources it gives. If possible try to sync it up somewhat with your Blood Price/Blood Weapon uses so that you get that little extra MP boost during your BP/BW window. Alternatively you can time it to coincide with a tank buster so you get a nice little heal to help your healer out a bit. Basically just make sure you are putting it to use during boss fights, even ones without adds, and not letting it go to waste.
    (1)
    Last edited by TouchandFeel; 11-07-2018 at 05:30 AM.

  5. #5
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    right now DRK represent the bare minimun, the job himself is not bad to cover his basic dutys, DRK mitigation is on par of the other 2 and is a bit better on fights with magic TB if we are talking off-grit gameplay, his dps is ok right now a bit better that PLD but still worse that WAR and his utility its just the worse no matter what compared what the other 2 can bring.

    why is DRK worse that the other 2?
    - well primary is gameplay, way more effort for lesser reward, the job have to dealt with clunkyness here and there betwen double and triple-weaving to MP and blood overflowing without any way to prevent it.

    - his tools at exception of dark mind and TBN are worse versions of the other 2, shadow wall is shorter and don't hit back like vengeance for example (still his overall mitigation is good), plunge have shorter range to Onslaught and you can't use it as a gap closer without losing dps, ect ect.

    - the self healing is just bad for a job that force a healing check with living dead, the job can't sustain himself if anything go wrong like the other 2 can do, you can't literaly use living dead wihout a healer and you can't self sustain at the same level of the other 2 aka clemency spam, hallowed ground,holmgang, innerbeast spam/equilibrium in the case of emergency.

    - his utility the blackest night don't offer much, intervetion and cover are just infinitely better, and there is no situations where a single target shield can offer a better reward that a aoe shield like shake it off/divine veil with are god for progresion, and PLD tools cover far better single target mechanics.

    - DRK have the most problems to fight against push back mechanics since plunge have to be on coldown to keep you dps high and rarely sync with any of those (you can delay it but most of the time is better sprint and you will loose dps for it) plus his range is shorter that Onslaught making it even harder to use it properly depending of the strength of the push back.

    - living dead as i say before its just a dead sentence outside of planned uses if you healers don't notice, and is literaly useless outside of partys or situations with pugs where a healer or the only healer die, you just will die anyway, and you don't have anything to recover from it by you own hand.

    - DRK buffs (blood weapon/delirium) don't sync at all with party buffs (trick attack, battle litany, ect) and you dps is more sustained that the other 2 with all the downsides that means.

    - reactivate grit is a instan huge dps lose, PLD suffer too from this but is DRK the one that have tools behind it (blood price, soul eater self healing) and lock blood weapon making the job a lot slowler compared to off-grit gameplay.

    in resume DRK have to dealt with all of this, the job in raid enviroment works properly for say something and despite still being worse for his utility and his dps is not high enough to compensate it the job can clear everything and is pretty fun to play if you don't mind the dark arts spam plus his aoe sinergy on dungeons is the best and feels pretty rewarding, you can go with DRK anywhere you want, again its cover the minimun requeriments perfectly but WAR and PLD are more rewarding for less effort, just overall better and his combo have no match.
    (1)
    Last edited by shao32; 11-07-2018 at 07:03 PM. Reason: Some grammar corrections, sorry for my English

  6. #6
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Grafeit View Post
    Thanks!!

    I am pretty good at using my CDs, except Sole Survivor, I usually use that too early, and don’t get the bonus from my target dying while it’s active. I have no issues with spamming Dark Arts..in fact, I assumed I was using it too much. My rotation is essentially one full rotation of my enmity combo (with dark arts), then I start with blood price and the aoe that does damage over time. Then spam dark arts and my mana steal/life steal combo. EVERY action I make I try to make sure I use DA first.

    There is one ability that I am not sure about, the AoE that heals me when I use dark arts. The potency is low, and the heal is minimal (unless there are a BUNCH of enemies), I use it very rarely, and kind of don’t even want it on my hotbars lol...
    DRK Main here who plays in Savage. DRK is fine, few things to note though

    1. You need to put in more mechanical effort to do well (I.E High APM)
    2. When You're tanking in general on a boss you should turn Grit off after 1/2 Aggro combo's to use blood weapon
    3. General rule I like to use, dont bottom on mana, you dont need to dark arts every ability, only ability you NEED to DA is Carve and Spit, the rest you can choose not too as long as you dont overflow on mana.
    4. Sole Survivor: The Death Bonus is nice, but not necessary, just throw that shit out on CD, Holding onto it for the death bonus is rarely worth it.
    5. In aoe dungeon pulls spam Blackest night, Quietus when available and spam DA Abyssal Drain, you should have plenty of mana, can also throw in Dark passenger if you have enough mana for it.

    There's some basic, hope you enjoy the class more
    (0)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  7. #7
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    I wouldn't trust the opinion of the general populace of Mateus, I should know.

    Anyways, people who spout there are no merits to DRK don't really know the class, and I'd argue don't really know the role. Previous to 4.2 buffs, it was thoroughly and meticulously calculated that DRK was on par with every other tank in terms of mitigation. Post-4.2, where you have insane buffs to DM and a 2 minute Shadow Wall, there really should be no second-guessing this time around. In terms of damage, it's currently projected as the strongest tank due to itemization options.

    So, good on damage? Check. Good on mitigation? Double check.

    Why do people complain? Because """"utility."""" There's this obsession with the idea that every job needs to interact with the party in order to be considered good, thinking a shield worth 10% HP on everyone is going to save the day and make you a hero. Heck, the parties that lock out DRK in favor of PLD are most likely too dumb to even make use of what little PLD brings.

    Most of the stigma surrounding DRK is due to unwarranted fear mongering. Stay woke!
    (2)

  8. #8
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Any Tank can MT just fine and generally doesn't matter in most situations.

    WAR is a better MT but doesn't mean other 2 can't or does it designates war to MT slot all the time if im war and the PLD/DRK wants to MT they are more then welcome and vice versa when im PLD/DRK if WAR wants to OT.


    If you are a casual player it doesnt matter too much what state the class is in, if you like the class then keep playing what you like.
    (0)

  9. #9
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Whoever told you drk cant tank some 24 man dungeon 40 ilvls after it release is stupid. All 3 tanks can tank all savage tier raids without breaking a sweat as has already been stated. Someone who says drk 'cant' do X content is full of it. If you want to talk about meta compositions and getting 99% on an illegal parsing site, then you start to have a discussion about min maxing the tank role and drk slips down a notch, but drk is fully capable and playable at any level in its current state. If you rank the tanks it is last, but that is a completely different statement than what your informants have been telling you.
    (1)

  10. #10
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    It's spammy with Dark Arts, but playable. There are some definite gripes I have about it, it could be better, but it can clear everything.
    (0)

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