Results 1 to 10 of 10
  1. #1
    Player
    Zzzlol94's Avatar
    Join Date
    Jul 2017
    Posts
    28
    Character
    Miss Hidden
    World
    Cerberus
    Main Class
    Black Mage Lv 90

    Why the HELL are attacks missing in Pyros?

    This is seriously, by far, THE worst design decisions I've ever seen if this actually was intentional. Sprites and certain mobs EVEN THOUGH THEY'RE THE SAME LEVEL AS YOU, you don't have 100% accuracy.

    If this isn't a bug, do us a favor and fire the guy who decided on this. Because apparently you hate fun, and Pyros is the lowest amounts of fun you could put into the game, with the exception for Diadem for being the absolute worst.

    I hope this is a bug. I seriously do.
    (7)

  2. #2
    Player
    redcurrant18's Avatar
    Join Date
    Jun 2015
    Location
    Roegadyn Sauna (◕‿-)
    Posts
    261
    Character
    Wonder Noblesse
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    People actually got to Pyros? Not surprising it keeps getting progressively worse. Also it seems that the armor upgrades they were talking about are just one set per role, not per job. It's a mess and you're better off grinding tomestones for gear.
    (1)

  3. #3
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    It seems to be intentional in some way as a few of the Logos Actions can also effect Accuracy. Not sure why they needed to bring that stat back but it's back in Eureka without a doubt.
    (1)

  4. #4
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    983
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Having my combos being broken because of this is just the epitome of fun.

    /s

    I've barely been logging in but I decided to try out pyros (despite not even having a pagos weapon made). Experience seems easier but did we "really" need accuracy back? Enemies have enough hp as it is.
    (2)

  5. #5
    Player
    AleXwern's Avatar
    Join Date
    Jul 2018
    Posts
    80
    Character
    Alexwern Nisutoromu
    World
    Cerberus
    Main Class
    Dark Knight Lv 80
    Well that explains why bunch of Logos Actions have accuracy modifiers. Wouldn't have put them there if they weren't used.
    (0)

  6. #6
    Player
    Zzzlol94's Avatar
    Join Date
    Jul 2017
    Posts
    28
    Character
    Miss Hidden
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Since it's intentional, whoever decided this was a good idea is a complete an utter idiot. Since missing attacks was always extremely annoying as a DPS and tank before 4.0 (Remember when we liked accuracy? Me neither), the fact that we only have 2 ways of not missing is ridiculous (and I've yet to see Feint after 60-70+ logograms). It's not even an end-game thing, you can miss on some of the lowest level mobs. Levels seem to not matter at all, missing on something 3 levels below me is actually dumb. And some seem to just be fine with this being added back to the game, when it doesn't add anything unique or interesting. Being able to miss only adds annoyance and frustration. When Pagos was also filled with frustration due to absolutely horrendous map design with a light farm, adding this into Pyros just makes you think if SE actually takes time to consider what's good and what's bad to put into the game. I wonder if they even bother to QA, or if their QA team are just monkeys.

    Developers, you should consider removing this idiotic "feature". Change Feint's Evasion down and Wisdom of the Remembered's Accuracy up to something else and make sure missing mobs is non-existant in Pyros. The content is already bad enough as it is, did you honestly have to make it worse? And apparently there are a ton of players that don't see the problem with this, people who would rather have a worse experience.

    Oh yeah, and Feint apparently can only be used by healer and tanks? This is bad game design. There's nothing else to it.
    (7)
    Last edited by Zzzlol94; 11-08-2018 at 04:24 AM.

  7. #7
    Player
    Wetel's Avatar
    Join Date
    Feb 2016
    Posts
    30
    Character
    Lord Wedel
    World
    Ragnarok
    Main Class
    Culinarian Lv 60
    if only, hear me out, if only you could add something fun, such as the whole logos system (which in my opinion is a very good thing) without ruining something else that wasn't broken to begin with, that being the accuracy stat / being able to miss (even on same / lower level targets than yourself)
    look, i'm just a simple guy with a standard IQ and it didn't take me more than 2½ seconds to figure that one out myself, there's a reason why a lot of games have been, and is, going away from the accuracy/hit rating stats, its not a fun or good design, it never was and it will never be in any form of shape a good design, stop it, act like a triple A game company instead and go forward, not backwards.
    (1)

  8. #8
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Since hitting max level i havent missed any attack must be a lower level mechanic for some reason
    (0)

  9. #9
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Wind based enemies have increased evasion so that's why you're missing.
    (0)

  10. #10
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    It does seem extremely arbitrary to necessitate having a specific skill just for dealing with one element of enemy if you want to be able to maintain a proper rotation.
    (0)