Better is subjective, different is not. The fact that I find it more fun mainly because it's different is indeed only my opinion.
In the end, everything could be summed up as killing lots of trash mobs then a boss, be it a dungeon, a quest, FATEs, etc...But soloing or low-manning the challenge log does not give the same vibe or ask for the same requirement as chaining high level monsters on one spot in a full group with dedicated tanks and healers, or roaming around the whole map with the train.
Imagine if a new dungeon is created where instead or running around killing packs of trash and three bosses, you had to keep a position safe from approaching waves of trash and bosses. Or if you had to protect an NPC from waves of mobs and three bosses. Or, as I would really liked The Burn to be, an open zone where you would kill the three bosses and their trash in any order you want, until you open the last part for a final fourth boss. Would it really make you feel the same as the usual "straight line dungeon with three circles rooms" ?
For me, it's sill too soon to judge. It's still very easy to end in a full instance for Anemos or for Pagos. I even have taken a full 2 month break just after the release of Pagos and had no issue doing my full Pagos weapon leisurely in a little more than two weeks. From what I've heard, Eureka scales with the number of players, with people reporting that lots of NM are easily soloable when the zone is near empty. Considering that every NM drops XP/Crystal/Light and that you don't need to kill Pazuzu or Louhi anymore, I think it's really doable. Of course, you won't be able to solo if lots of people are in the zone, but, you can simply join them then since chances are they are in a train.
Not really. If you have numbers as proof that only a small part of the playerbase actually did the previous relics, it would be useless to streamline the next relic for the whole playerbase, especially when you want to try something a little different. If past relics ended as a niche (No claim since I don't have numbers, but they do), making this one a niche for the new systems you want to experiment is not that far fetched.
Problem is, we don't know the size of the crowd, neither for Zodiac/Anima ownership of for Eureka participation. Officialy, Anemos was a "success", so at least, it matched the size of the playerbase they intended. They didn't comment on Pagos, wether good or bad, and it's still a long way to see if Pyros and the last one will be successful or not.
There is a big difference between Diadem and Eureka. Random rewards. In Diadem, you never knew what item you'd get and what stats and appearance it would have, especially since you could end with items you might not even use. In Eureka (until now, at least), you always knew exactly what the weapon/armor would be, even if the time it would take to obtain it varies, and you always make progress to that goal. The randomized stats for Pyros may change that a bit, depending on how harsh it is.
No, I didn't "dodge" the question because I still think it's a silly question. Let's suppose that every item from any content is buyable with tomestones. You have two options : If it's buyable with capped tomestones, people would still do the dedicated content so that they can bypass the weekly restriction. If it's buyable with uncapped tomestones, yes, the content would be dead...but it's true for every content. If EX Primal weapons and mounts were buyable with uncapped tomestones, they would die after everyone get their first clear. If Savage gear, minions and mounts were buyable with tomestones, you'd only see the small fraction of the playerbase interesting in fflogs competition in there, so a fraction of a fraction of the playerbase. If Ivalice gear was buyable with tomestones, people would only get their first clear too. People will mostly chose the path of least resistance (Unless personal gripe like I have with tomestones), and tome farming is the universal easiest way of obtaining things.
Or, one solution would be to make the items really expensive, to the point that the average tome-to-crystal/hour ratio is slower that the average crystal/hour ratio in Eureka. At that point, you'd have people acting the same as me, avoiding an activity because they hate it, even if it's the most efficient way of doing the relic. But I think most people that want the relic would still run Eureka simply to do it faster, thus keeping it alive.
EDIT : Ok, let's do this.Total cost of a full set (Anemos Armor + Pagos weapon) for one job : between 210500 (+five weeks) and 227000 Tomestones of Mendacity.
- Protean Crystal : 30 Tomestones of Mendacity
- Anemos Crystal : 100 Tomestones of Mendacity
- Pagos Crystal : 150 Tomestones of Mendacity
- Frozen Crystal : 500 Tomestones of Mendacity
- Pazuzu feather added to Gift of the Archmagus
- Louhi Ice obtainable from a lvl 60 equivalent of Gift of the Archmagus
Would you do that relic ?