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  1. #221
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Gonna have to disagree with Anemos being the better of the three.

    Pyros is a major improvement over both of them especially pagos
    Fates spawn faster not needing hordes of people for 30 minutes to spawn one fate ,better exp,Logos skills allow personal play become easier,a lot of enemies are sound aggro so its easier for lower level players to get around,maps choke points are not smothered with enemies like Anemos or pagos and when they are they are low level mobs that dont matter 40+,Aetherite are closer to fates,lower level requirement for aetherites,Even though bunny fates have alot of issues with them they are also consistent exp doing both is 1.4 mil which is decent for fate down time,housing items are in regular boxes so they are super common and cheap on MB so barly a complaint that they are "locked behind rng".

    Yes Pyros has a issue that some things are locked behind RNG but there was also nothing to Amemos besides going around zerging fates,Logos skills alone (especially that kamikaze skill) are more fun then everything anemos had.

    Pyros just needs a reliable way to Farm the good logos, bunnys having them as a bonus is fine just they shouldn't be the only way,
    Heatboxs are super easy to come by with mutating statues,
    Adapting Undead should have the same drop rate as heatboxs.
    Also a better way to get pyros Crystals so not reliant on fates or just a increase in crystal drops in fates.
    I don't mind the RNG stat aspect as long as we can properly change the stats in the last two parts of the relics.
    (7)

  2. #222
    Player
    Oriens's Avatar
    Join Date
    Aug 2013
    Posts
    139
    Character
    Oriens Nadir
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Vaer View Post
    Churning out an expansion in 5 months after last major patch is pretty quick by MMO standards (They've done this twice already, perhaps it might take longer this time?) so I'm guessing they start working on it way ahead of time. They dropped the last Ultimate since they probably need the fight designer for one of the 2 EX primals they usually release, to start working on the new expansion raid or maybe even the first Ultimate for 5.0. Maybe the expansion will have radically different stuff this time but I doubt it.
    This is not how development works. Development has started since 4.0 was released. As the release date approaches they add more and more of their team to work on finishing it. So no, they do not "churn out" an expansion in a mere 5 months.
    (0)

  3. #223
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Oriens View Post
    This is not how development works. Development has started since 4.0 was released. As the release date approaches they add more and more of their team to work on finishing it. So no, they do not "churn out" an expansion in a mere 5 months.
    Did you actually read the rest of the sentence you bolded?
    (10)

  4. #224
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,268
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    There's no good reason why they wouldn't be able to add a daily quest to obtain one or more logograms. People have been asking for them to add repeatable quests since it's inception, but they still haven't done it.
    (3)

  5. #225
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by xxvaynxx View Post
    I actually don't want them to stop if its anything like pyros.
    I'm actually really enjoying pyros and the logos system, if it can be expended on it'll be great.

    Pyros leveling isn't crazy low like pagos :x the worst of the 3.
    The rewards in pyros are actually pretty decent as well, the grind isn't too bad.
    If they can expended on pyros, keeping the leveling the same, good rewards, and no MASSIVE grind like pagos, can see the next one being hopefully good for the people not sold on eureka yet.
    Only way I'd try it is if it's divorced from the current Eureka entirely. Because while Pyros seems like it's actually decent from most of what I've heard, you still need to get through Anemos and outright suffer through Pagos to even get there. A grind which will be horrendous once the next expansion comes and the content is forgotten, and at worst insurmountable if they keep tacking on another level of it with each incarnation. There is absolutely no way most people who hated Anemos and didn't bother leveling through Pagos when it was current content will force themselves through that grind because it eventually gets better. Some might, but unless SE finds a way to divorce Pyros from the other two entirely you're just not going to change many people's minds on the matter and god forbid they make a fourth step that requires all three. People weren't enthused or willing to buy it either back in FFXIII with the promise that it got 'better' after thirty hours of mind numbing tedium either.

    Personally I'm really not a fan of how it took them five iterations (Diadem and it's rework were the prototypes for Eureka) to get this content even remotely right and I'd rather they move onto to something else entirely. Though, I can understand why further tweaking and making it actually solid for most of the playerbase in it's next iteration would be a prime idea given how far they've come. It's easier to just continue tweaking than come up with a better formula for something entirely new.
    (3)

  6. #226
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by TheGrimace View Post
    There's no good reason why they wouldn't be able to add a daily quest to obtain one or more logograms. People have been asking for them to add repeatable quests since it's inception, but they still haven't done it.
    Artificial extension of the content's life (ok it's a reason, not a good one). We'll likely see the introduction of such quests when the heavier nerfs to the content hit, and they have no choice but to make it more solo-friendly just because not enough people would run it.
    (0)

  7. 11-12-2018 05:26 PM


  8. #227
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Magni Henriksson
    World
    Diabolos
    Main Class
    Viper Lv 100
    I’m kind of mad that we didn’t get new glamour from this one.
    (0)

  9. #228
    Player
    Maleficent's Avatar
    Join Date
    Jan 2014
    Posts
    76
    Character
    Mistress Mist
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Magic-Mal View Post
    Even if we disregard the whole number(Which I personally, won't), the data still shows that NA lost 60,000 Lv70 players. Why would 60,000 Lv70s quit?
    I don't know, sir. I only pointed that to suggest that the data has context which you may want to consider. I also used the wrong terms "accounts" and "players" earlier. The stats are for "characters" not "players". The footnotes state the parameters on how the statistics were compiled. It's my fault for not reading the footnotes in full.

    Again I'm not challenging that Eureka is unpopular or otherwise. I'm just pointing out the nuances of the data cited. I believe it's in our interest to understand the premise of data we use.

    P.S. I'm passionate about this because earlier this month a scientific study by the Thomas Jefferson University found the PH values of cold brew and hot brew coffee were similar, not the 2/3 less acidic some articles claim "studies" showed.

    Edit: I notice some perpetuation of this in another thread stating "FFXIV lost 220,000 Western subs(NA and EU)". You may want to consider that the stats are for characters not subs. How active characters are identified are also best effort (HP changes, new mounts, minions) with some caveats.
    (0)
    Last edited by Maleficent; 11-13-2018 at 12:05 AM.

  10. #229
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Maleficent View Post
    I don't know, sir. I only pointed that to suggest that the data has context which you may want to consider. I also used the wrong terms "accounts" and "players" earlier. The stats are for "characters" not "players". The footnotes state the parameters on how the statistics were compiled. It's my fault for not reading the footnotes in full.
    If it is only going by characters then that should be more cause for concern. That would mean there are far less players than what we see. That's why I don't think it's going off of just characters. If it was, the number should be much higher I would think. Like FFXIV's claims of "14 million players worldwide!" We can also gauge population of certain servers by checking out which servers are made into "preferred servers", servers with low population.

    Oh and also, ma'am*
    (0)

  11. #230
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Magic-Mal View Post
    If it is only going by characters then that should be more cause for concern. That would mean there are far less players than what we see. That's why I don't think it's going off of just characters. If it was, the number should be much higher I would think. Like FFXIV's claims of "14 million players worldwide!" We can also gauge population of certain servers by checking out which servers are made into "preferred servers", servers with low population.

    Oh and also, ma'am*
    The numbers are inofficial and gathered through the Lodestone by checking the character data. There is no way to tell that these two characters belong both to that one account, so they can't tell how many active accounts there are, only active characters, by checking if the character got new mounts, minions, changed their gear or whatever.

    So people with an active twink are counted twice. On the other hand people with an active sub who don't play are not counted.
    (2)
    Last edited by Tint; 11-13-2018 at 08:39 PM.

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