Quote Originally Posted by Rydin View Post
2 things....

1. you're right... you don't forget how to heal because you aren't wearing gear....
But I always think of all gear in a fantasy game being enchanted (with the exception of maybe starter gear) to help you do the things you really need to do

2. I get your point... Yes... in an ideal world getting to 50 is an accomplishment.... but thats what gear requirements are for
Instead of Level 50 giving you the best stats,... level 50 gives you the ability to wear the gear that gives the best stats
So you are still being rewarded for your leveling
Level 50 gives you the best base stats and gives you the ability to wear gear that gives you additional stats on top of that. Yes, we are rewarded as we level and with the gear we are allowed to equip. It may not seem like much that we gain to some, but it is noticeable. Perhaps, when there is a level cap increase gear will prove to be even more beneficial, as will your level increasing. Perhaps, even to the point that you want it to reflect in what we have now. But the way I've heard you describe your thoughts on the matter seems more unbalanced than what we have currently. That is my opinion, though, that's all.

I feel like Yoshida and the development team have examined and re-examined the balance here, so it is a little insulting to them to question it when we don't understand how stats work in their entirety and we are still only at the original level cap for the game. Though, I do understand where your concerns are coming from, so I am sympathetic to the matter.