[SIZE="7"]KEAKO[/SIZE]

I just read your damage taken blog post...
Insightful
I reinforced what I was thinking though... Stats are not broken... The formulae aren't broken... My qualm is more with the theory behind the stats

A couple points I'd like to raise (Purely philosophical)

1. I'd like to see a steeper slope in terms of damage taken as you raise Def or VIT. Thats purely personal preference. the damage floor can stay where it is... but the damage taken at very low def should be increased, thereby raising the
slope ratio

2. I don't like that the slope is determined purely by DLvl (Although I don't mind that the damage floor being determined that way). Thats one of the reasons I said I prefer FFXII's formula to FFXI's... Although... FFXI only used a Dlvl modifier if the MOB was above you... still... Any level modifier is silly... Level already indirectly modifies your stats (by allowing you to equip higher level and therefore higher stat gear)

3. The fact that the efficiency of adding Def is such that you would have to get over 1200def before you even started seeing an efficient increase in damage taken, I don't like that. but lo and behold... A steeper slope would alleviate some of my angst.

4. I am interested to see your damage dealt test... seeing how Attack on a lvl 50 class can't be dropped below 450 or so on melee classes