Quote Originally Posted by Junpei View Post
So, and this is what I have worked out skimming this thread.

Your defence stat should be equal to the cumulative defence stats of your gear. But currently you have base defence stat, that is somewhat like have skin made from chainmail by the time you are level 50.

Yes, that should be abolished. You should have 0defence if your in the nude!
depending on the formulae... a zero stat could cause issues...
the happy medium is nude should be anywhere from 10-50% of fully geared stats....
I am leaning closer to 10% but I am a man of compromise

But you are correct... in many of the series... leveling got you Vitality... Gear got you defense... and they rarely ever mixed... Here... Leveling gets you Vitality and Defense... and gear gets you some defense too

Quote Originally Posted by Junpei View Post
The next issue is.

If an archer has 300 defence, and a tank has 500 defence.

Why doesn't an archer take 200 more damage from duplicate attack? Obviously the damage mechanic is more complicated than

Attack Damage - Defence stat = Damage received

Though maybe it should'nt be so complicated??
Defense actually isn't horrible... it just suffers from the base stats issue...
I don't know if I want the stats to be that simple...
of the entire series... the original title had the simplest formula... while, IMO... FFXII had the best
FFXI's was actually awesome too.... It's just the only game where MOBs have VIT and DEF just like player characters
so instead of [(Attack/modifier + Str/modifier)*buffs/debuffs] - (Def*buffs/debuffs)
you had to go Att vs Def and Str vs VIT (Kaeko dont be mad at me for oversimplifying it)
I also didn't like how strength directly affected your attack stat and also had a separate place in the formula
Weapon rank set the upper and lower cap for your Str-VIT and the being below the level of the MOB applied a modifier to your Att/def

The one thing I will say about it is that it made it so SE could manipulate MOB stats to make different builds more ideal in different situations... and made it MUCH HARDER to decipher the formula and figure out each MOBs stats

A MOB with HIGH Vit, you'd want to boost your STR
High DEF MOBs and its all about Attack

In a way... I can understand MOBs having both DEF and VIT....
but at the end of the day... I liked FFXII.... They even had different formula for each type of weapon.... Dagger and Ninja sword damage was also modified by speed