Quote Originally Posted by Jinko View Post
Tons of damage doesn't even come into it, if you get hit by a moogle with reindeer suit on it should be a 9999 hit.

Of course stats work, for example if you go pick a fight with lvl a 99 goblin he will hit you for 9999 damage.

But the reason this doesn't happen when people go to Ifrit/moogle naked/low geared is because base stats are too high.
Thats all I'm saying... If you're nude and a rank 55 MOB hits you... it should destroy you

Quote Originally Posted by Coglin View Post
My point remains the same, the fact that you can do the 3 main level 50 "raids" in all level one gear with the same effort as in "top end" gear, is clear display that stats and gear are broken. Because if that is working as intended, then the way I see it, the intension is wrong.
AGREED!!!!
And honestly... there is a big part of me that thinks it was their intention... in which case we end up arguing philosophy as opposed to working vs broken

Quote Originally Posted by Firon View Post
You should get harder I'm just saying the stats do work they just need to fix them is all. The damage calculation for this game has always been fuked up tbh. I wish they would code their stats like pokemon -.- because in that game I can know exactly how much dmg i take based on another pokes attack stat vs my def stat.
A couple of the Formulae could use some minor tweaks.... but more than anything... it would be easier to manage if stats were lower

Keako will tell you that it doesn't matter because of the linearity of stats.
For Example....
My Attack stat is 550... and I deal 200 AA damage to a MOB
I boost my attack to 600 and now I deal 230 AA damage

He is saying if the stats were super boosted so I had 5 million attack.. and the monsters stats were also boosted so I was doing 200 AA damage....
then boosting my Attack to 5,000,050 would cause me to do 230 AA damage because the increase isn't relative to the base. I contend that it is relative. Without being able to test a level 50 class with stats below base (Which is obviously impossible) and without knowing the damage formula... its hard to know who is correct

Quote Originally Posted by syntaxlies View Post
your base stats are too high from leveling, imo they should be cut in have of what they are and adjust gear to make up the difference/balance.
thats my thought.... Instead of 500 base attack and 80 attack from gear.... If you aren't going to lower stats then I propose 200 base Attack and 380 attack from gear
the way they have it now... you could take a zero off of everything (divide by ten) and still keep gear stats the same
+3 Str on Gloves would be a lot more enticing if Att was 58 and STR was 30