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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zangetsu View Post
    I feel like people want to hit for 200 more damage a hit by adding on 50 STR. Hitting for 30 more damage on level 50 mobs in gear vs naked is a huge difference. If you put that into a party setup with everyone doing that much more damage your looking at a ton more damage than before. 200 arrows= 6,000 more damage. 5 archers: 1,000 arrows= 30,000 more damage. I'm pretty sure 200 arrows don't last long for an Archer.
    This isn't what I want at all FWIW.

    I want to see a significant difference in wearing gear of lvl 40 and lvl 50, right now most of your damage stats are heavily focused on weapons only.

    And armour makes very little difference if you are naked or not, as proved by naked Ifrit and Moogle fights.

    The way I would do it would make level mostly irrelevant all be it for a few base and allocated stats, then move all stats to gear, physical damage stat should be across all pieces of equipment including armour. (you would still be required to level to wear armour)

    This way if you are wearing nothing you get 1 shot unless you are fighting something lvl 1-5.
    (2)
    Last edited by Jinko; 02-22-2012 at 09:21 PM.