By PSX releases (FFVII onward), space saving hex values weren't needed anymore

This thread had a lot of numbers in it... and we debate those back and forth
But the core of the issue is mental... its philosophy
a few questions sum it all up

1. Do people prefer seeing bigger numbers?
i.e MOB A has a million hit points and you hit him for 9999 per swing
MOB B has 10k hit points and you hit him for 100 per swing
Exact same end result but do people see bigger numbers and feel greater satisfaction because of it?

2. A question of Balance. Should the people who have tons of time and opportunity to get the very best gear have a significant advantage over those who cant... a slight advantage or a hardly noticeable advantage?
Thats a huge loaded question. People start talking about casual vs hardcore.. Elitist attitudes... gear snobs...

If I said I had the absolute, be-all-end-all answer to that question then I would be the most pretentious douche ever
There really is no right answer. How much should gear help you? What should it be worth?
I have my preference but I am in no way right or wrong... Thats what "preference" means.
I personally feel that the harder something is to obtain... the more it should reward you
Then you get into the question of "What is harder... getting to 50 or getting the best gear?"

6 million people bought Final Fantasy XIII.... are we saying only the people with serious amounts of time on their hands should get to enjoy this game? At that point you alienate a very LARGE part of the population. But without long term goals and big rewards, It is hard to keep people interested

Should the hardcore players (And ultimately, their achievements) be the carrot on a stick that keeps the casual players logging in every week?

A the end of the day... all I can really say is what I prefer...
I am NOT saying stats are broken... I am NOT saying the formulae are incorrect or even poorly done.

What I AM saying is I would prefer if gear played a larger role in how powerful or effective we are in battle.
No percentages.... no examples.... just straight theory...
Thats what this is....
Sure... Kaeko... yea.. we don't understand all of the formulae
But you don't have to understand it all to recognize that you prefer a change
If the weathered Spear did the EXACT same damage as the Ifrit Harpoon on EVERY MOB no matter what.... Even without fully understanding the formula... you'd recognize that this doesn't seem ideal.

I don't need to know the entire formula to know that I want to notice a difference when I equip different pieces of gear...

Yes it is preference but I want to see a difference between wearing an Ifrit Harpoon and Cobalt chain stuff vs an Ifrit Harpoon and Mythril Chain stuff. I want to be able to see the difference... even with a cursory glance

But in the end.. I speak for no one but myself