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  1. #81
    Player
    MizoreShirayuki's Avatar
    Join Date
    Mar 2011
    Posts
    187
    Character
    Mizore Shirayuki
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    -insert generic dev. post that says issues like this will be reassessed come 2.0- Non-generic answer to this would be nice.
    (0)

  2. #82
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by MizoreShirayuki View Post
    -insert generic dev. post that says issues like this will be reassessed come 2.0- Non-generic answer to this would be nice.
    I don't think there is a Dev response coming though...
    All the gear stats and the formulae were just redone
    I think we'd see a "Working as intended" post
    (0)

  3. #83
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Rydin View Post
    I don't think there is a Dev response coming though...
    All the gear stats and the formulae were just redone
    I think we'd see a "Working as intended" post
    It would at least be a "Working as intended, however we will continue to monitor feedback." post. :]

    I hope.
    (0)

  4. #84
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Mychael View Post
    It would at least be a "Working as intended, however we will continue to monitor feedback." post. :]

    I hope.
    True....
    I'd like to see a post from someone responsible for the formulae... maybe not giving exact numbers.... but the reasoning or theories that explain why Base stats completely trump all gear
    (2)

  5. #85
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rydin View Post
    True....
    I'd like to see a post from someone responsible for the formulae... maybe not giving exact numbers.... but the reasoning or theories that explain why Base stats completely trump all gear
    Agreed, think the community devs are strike :P, not seen em post in days.
    (0)

  6. #86
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Long thread so I only skimmed but I don't think anyone brought up the fact that stats in old games capped at 255 because hexadecimal values only go up to that (er.. its either 255 or 256) and keeping values in that range saves space since its only 1 value the game has to store... or something like that. It wasn't any kind of conscious design decision by them at all besides the fact that they wanted to save space.

    Anyways, the numbers we have now are fine. When we get into Disgaea stats is when we should start worrying.
    (0)

  7. #87
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    By PSX releases (FFVII onward), space saving hex values weren't needed anymore

    This thread had a lot of numbers in it... and we debate those back and forth
    But the core of the issue is mental... its philosophy
    a few questions sum it all up

    1. Do people prefer seeing bigger numbers?
    i.e MOB A has a million hit points and you hit him for 9999 per swing
    MOB B has 10k hit points and you hit him for 100 per swing
    Exact same end result but do people see bigger numbers and feel greater satisfaction because of it?

    2. A question of Balance. Should the people who have tons of time and opportunity to get the very best gear have a significant advantage over those who cant... a slight advantage or a hardly noticeable advantage?
    Thats a huge loaded question. People start talking about casual vs hardcore.. Elitist attitudes... gear snobs...

    If I said I had the absolute, be-all-end-all answer to that question then I would be the most pretentious douche ever
    There really is no right answer. How much should gear help you? What should it be worth?
    I have my preference but I am in no way right or wrong... Thats what "preference" means.
    I personally feel that the harder something is to obtain... the more it should reward you
    Then you get into the question of "What is harder... getting to 50 or getting the best gear?"

    6 million people bought Final Fantasy XIII.... are we saying only the people with serious amounts of time on their hands should get to enjoy this game? At that point you alienate a very LARGE part of the population. But without long term goals and big rewards, It is hard to keep people interested

    Should the hardcore players (And ultimately, their achievements) be the carrot on a stick that keeps the casual players logging in every week?

    A the end of the day... all I can really say is what I prefer...
    I am NOT saying stats are broken... I am NOT saying the formulae are incorrect or even poorly done.

    What I AM saying is I would prefer if gear played a larger role in how powerful or effective we are in battle.
    No percentages.... no examples.... just straight theory...
    Thats what this is....
    Sure... Kaeko... yea.. we don't understand all of the formulae
    But you don't have to understand it all to recognize that you prefer a change
    If the weathered Spear did the EXACT same damage as the Ifrit Harpoon on EVERY MOB no matter what.... Even without fully understanding the formula... you'd recognize that this doesn't seem ideal.

    I don't need to know the entire formula to know that I want to notice a difference when I equip different pieces of gear...

    Yes it is preference but I want to see a difference between wearing an Ifrit Harpoon and Cobalt chain stuff vs an Ifrit Harpoon and Mythril Chain stuff. I want to be able to see the difference... even with a cursory glance

    But in the end.. I speak for no one but myself
    (1)

  8. #88
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Well after melding all my gear and double-melding some pieces i have definitely noticed a difference in my character's abilities. Grinding company leves on my CNJ with my current gear versus my old gear, I don't pay attention to the numbers but it takes 3 nukes to kill something vs. 4 or 5 like it used to, and it doesn't seem to be much but it does add up and is MP saved over time. After I finished melding my Archer gear I noticed myself clearing the bonus conditions for the "kill race" leves (killing 4 of each enemy instead of 2) with 2-3 minutes to spare on average whereas before I was constantly cutting it close with 30 seconds on the clock or so.

    It just feels like improving your gear is more incremental instead of huge jumps, which is how it should work imo.
    (0)
    Last edited by Estellios; 02-21-2012 at 07:31 AM.

  9. #89
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Estellios View Post
    Well after melding all my gear and double-melding some pieces i have definitely noticed a difference in my character's abilities. Grinding company leves on my CNJ with my current gear versus my old gear, I don't pay attention to the numbers but it takes 3 nukes to kill something vs. 4 or 5 like it used to, and it doesn't seem to be much but it does add up and is MP saved over time. After I finished melding my Archer gear I noticed myself clearing the bonus conditions for the "kill race" leves (killing 4 of each enemy instead of 2) with 2-3 minutes to spare on average whereas before I was constantly cutting it close with 30 seconds on the clock or so.

    It just feels like improving your gear is more incremental instead of huge jumps, which is how it should work imo.
    And thats the feeling I want... to just feel like I'm doing more damage when I upgrade and it not be a placebo effect
    Let me ask you this, though
    Could shaving 2 minutes off your time possibly be that you're getting better (And not your stats)? or just pure luck?
    (1)

  10. #90
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    51
    At the same time, the stat numbers are comparible to the damage done/received/HP of you/mobs. doing 9999 dmg on FF games is pretty common and I like that this game is trying that out. Or maybe I'm just a numbers junkie.
    (0)

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