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  1. #1
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Rydin View Post
    You mean this Kaeko quote?



    Which I've found to be very true... and diminishes the value of this:
    Nothing diminishes the value of that. You're talking about naked fights and what he says is true. For naked ifrit it can be done because of how potent base DMG is. I'm talking about stats beyond that. How your DMG rating and consistency is improved under certain circumstances. This usually has a lot more to do with MOB level and VIT rating.

    Parsing high on Ifrit is a little different in stats build than it is against moogles. The key is where your attribute threshold is against each specific mobLV. Ifrit being higher, you're going to get more bang for your buck keeping your WS modifier high and moogles you will parse higher hitting your 280-290 attribute modifier then pushing your DMG output and consistency further with attack power.

    Situational.
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    Last edited by BruceyBruceyBangBang; 02-20-2012 at 08:23 AM.

  2. #2
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Parsing high on Ifrit is a little different in stats build than it is against moogles. The key is where your attribute threshold is against each specific mobLV. Ifrit being higher, you're going to get more bang for your buck keeping your WS modifier high and moogles you will parse higher hitting your 280-290 attribute modifier then pushing your DMG output and consistency further with attack power.

    Situational.
    I agree... On Ifrit, AA is just a means of building TP as opposed to being a way to deal damage. SO in that situation... yes... Weaponskill modifiers would be key... But everything is just eclipsed by base damage output of the weapon...

    I do actually think the base damage of the weapon should be the most important factor...
    I guess in the end it's really not my place to say that it should be this important or less important. Its not my game and it isn't guided by my vision. I would just like to see gear other than the weapon have more of an impact on damage and such

    We are in for a time of great confusion come 1.21... HQ items will increase the bonus stats as well as defense....
    But can you really justify paying 5x more for Cobalt mitt Gaunlets +1 because they have +4 STR instead of +3
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